Latest News
Added Dec 29, 2007, Under:
Wii
This article has been taken from Wiinintendo.NET and is not property of PDRoms! Nintendo-Scene.com is reporting of an interesting presentation that took place at the 24th Annual Chaos Communication Congress (24C3) right now; it would appear that a fully hacked Wii capable of running native homebrew with full hardware access has been presented. The guys over at 24C3 just demoed … Read more
http://wiinintendo.net/2007/12/28/the-wii-officially-hacked/
Fort Apocalypse has posted an update to his homebrew game “Waterskier”. Release notes: bug in after 3 dies fixed (wasn’t calling return enough). life counter used when hit enemy (which makes it a little too hard to fall for now). Shark minigame added (try to fall to see it- if you survive you ski again).
http://www.atariage.com/forums/index.php?showtopic=117201
Added Dec 29, 2007, Under:
Wii
It seems some group of coders were able to hack the Wii and run native code on it, thanks to MK2k for the video. Unfortunatly he did not mention any source along with this.
http://youtube.com/watch?v=H5YB1Mmx7E4
A new preview build of Sofiya’s PSP Tube is out. This application allows you to watch Youtube-Videos on your Playstation Portable.
http://nekomimi.cafe.coocan.jp/wiki/?%CA%AA%C3%D6#a24210f3
Added Dec 29, 2007, Under:
GP2x
wxWidgets is a cross-platform GUI toolkit under LGPL, which is used by more and more applications. This build is based upon Orkie’s X server and X11 libraries by ParkyDr. Both are required if you want your GUI to appear. Still to be tested, please don’t shout if it doesn’t do what you expected
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2434
Here news directly from the Drunken Coders page: Only 5 days (give or take) remain to get your game polished and entered. Even if you don’t think your demo has a shot don’t be shy, at worst you will receive some honest feedback and have a better idea on how to approach future competitions. Thanks to Scott’s recent $100 donation … Read more
http://www.drunkencoders.com/compo
The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. Release notes from Abcd1234: Bah, left some debugging code in the previous release by accident, which prevented NHDS from powering off after a save. This is fixed.
http://frodo.dyn.gno.org/~brettk/NetHackDS
Sephiroth_FF7 has released an updated game of his GhostBusters remake for Nintendo DS. Changes: – Bugfixes – Path to the entry of “ZUUL” Thanks to http://www.dev-fr.org for the news.
http://www.dev-fr.org/projets/(ndsjeu)-ghostbustersds/
We’ve found this quote below on the PAlib page. Unfortunatly the guy doesn’t say if it’s paid or unpaid work, but you might still want to help out. Quote: I am looking for a programmer for a 2D ds game. Programmer must fit the following: -Be able to program engine and be able to implement animatons quickly. -Be able to … Read more
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4041&forum=3
Added Dec 28, 2007, Under:
GP2x
OpenTyrian is a port of the classic DOS game Tyrian to C using SDL, so it can run cross-platform without DOSBox. (Descriptin taken from http://code.google.com/p/opentyrian/ ) Changes: * Non-fullscreen mode is now centered. See Title -> Opentyrian menu. * ARM assembler sound mixer. Nice speed up, Pentium detail level is fully playable! Code is thanks to sweetlilmre and his efforts … Read more
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2433