Latest News

PDRC #3.667 Information update! (misc)

Most of the feedback so far critizes that you need to “backport” something. Please don’t take “backport” too serious. I’ve changed the description now to backport/convert. If you have graphics and sound from a homebrew NDS game and the GBA version looks like the NDS version, it will be counted as “backport” 🙂 In simple words, use your resources of … Read more

http://www.pdroms.de/phpbb/viewtopic.php?f=53&t=341

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PSPIRC v1.0.3 (PSP Application)

PSPIRC is a basic IRC client for the PSP. Changes: – New graphics and eboot icons from ** HookBott ** ! – No more blink when a message arrives on hidden channels – Use nickname instead of user name on startup – Text colors are now displayed (foreground and background) – Use custom text colors for your posts – Add … Read more

http://zx81.zx81.free.fr/serendipity/index.php?/archives/206-guid.html

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Colors v1.05 (NDS Application)

Colors! is a simplistic digital application for Nintendo DS based on modern painting-techniques developed for drawing tablets in programs like Photoshop. By taking advantage of the pressure sensitivity of the DS touch-screen it becomes a perfect portable digital sketch-book. Changes: * Compability update – Should solve a lot of save corruptions and lock-ups * New user-interface by Ernst (madwurmz.com) * … Read more

http://www.collectingsmiles.com/colors

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2xrick (02-08-2007) (GP2x Game Port)

JyCet did a small fix to 2xRick, a port of xRick (which is a Rick Dangerous Remake). Changes: -recompilation with open2x prebuilt lib (the best lib package) -reduce CPU speed from 200MHz to 66Mhz (edit xrick.ini to change it) -apply RAM tweak (edit xrick.ini to change it) -apply gamma correction (edit xrick.ini to change it) -change icon by rokdcasbah one.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,35,2026

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PSX4GP2x (02-08-2007) (PSX emu for GP2x)

A new release of PSX4GP2x is ready! This Playstation 1 emulator for the GP2x comes with the following changes in this version. Changes: – Unai’s work in progress frameskip is now implemented in this release. NOTE: Unai has advised me it is in a “preview” type stage. For testing feedback it is set to on by default. – New dynarec! … Read more

http://www.zodttd.com/

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