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Gianas Return v1.10 (GC Game Port)

Giana’s Return aims to be a worthy UNOFFICIAL sequel of “The Great Giana Sisters” and has been yesterday released for Nintendo GameCube by Oibaf. Evil Swampy and his followers have stolen the magic ruby, which made it once possible for Giana and Maria to return from their dream. Many creatures are after this ruby, but does it really has power, … Read more

http://www.retroguru.com/gianas-return/

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Hotel Bunny (29-01-2015) (IntelliVision Game)

Hotel Bunny by Sebastian Mihai has the player try to get nine rabbits safely to the titulary hotel, located past a trial of three angry dogs. The control scheme is simple: press the right button (or, the physical Intellivision disc towards the right) to get the bunny hopping towards the hotel. Success is only determined by how well you time … Read more

http://sebastianmihai.com/main.php?t=115&n=Intellivision-development-Hotel-Bunny

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MTek-GDL v1.1 (Wii misc)

MTek-GDL is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers.

http://wiibrew.org/wiki/MTek-GDL

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Don’t Be Square (18-01-2015) (N64 Techdemo)

Don’t Be Square by Sebastian Mihai is techdemo with source code available, helpful for starting programming on a Nintendo 64. Release notes: Man, this one was a pickle to develop for. The Nintendo 64 SDK compiled for Windows is finicky at best. Some of the platform code won’t compile like it does on Linux, and the compiler seems to either … Read more

http://sebastianmihai.com/main.php?t=113&n=Nintendo-64-development-Don-t-Be-Square

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