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FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX GC to GameCube by Oibaf.
http://wiibrew.org/wiki/FBZX_Wii
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Hungry? Want flies? Try the brandnew Mega Drive / Genesis homebrew game Bug Hunt
http://bughunt.nolddor.ovh/
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Blackjack CD is a Sega CD homebrew game by Sebastian Mihai. You play casino-style blackjack against a computer dealer. BasiEgaXorz is the Basic compiler/IDE/toolchain used.
http://sebastianmihai.com/main.php?t=116&n=Sega-CD-development-Blackjack-CD
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Hotel Bunny by Sebastian Mihai has the player try to get nine rabbits safely to the titulary hotel, located past a trial of three angry dogs. The control scheme is simple: press the right button (or, the physical Intellivision disc towards the right) to get the bunny hopping towards the hotel. Success is only determined by how well you time … Read more
http://sebastianmihai.com/main.php?t=115&n=Intellivision-development-Hotel-Bunny
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Palkone and Justburn present Pokemon Psychic Seeds in a five level game demo version. Group Exeggcute and head towards the finish. Try to find the hidden Pokéball in each stage.
http://www.pokemon-mini.net/forum/viewtopic.php?p=2406#2406
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Added Jan 31, 2015, Under:
Wii
MTek-GDL is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers.
http://wiibrew.org/wiki/MTek-GDL
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Mini Cookie by Sebastian Mihai is a techdemo/game for Pokemon Mini. The player controls a hungry bear, eating the cookies scattered all over the screen.
http://sebastianmihai.com/main.php?t=109&n=Pokemon-Mini-development-Mini-Cookie
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Don’t Be Square by Sebastian Mihai is techdemo with source code available, helpful for starting programming on a Nintendo 64. Release notes: Man, this one was a pickle to develop for. The Nintendo 64 SDK compiled for Windows is finicky at best. Some of the platform code won’t compile like it does on Linux, and the compiler seems to either … Read more
http://sebastianmihai.com/main.php?t=113&n=Nintendo-64-development-Don-t-Be-Square
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Pocket Worm by Sebastian Mihai is a PocketStation homebrew game inspired by Nibbles. The goal is to guide the worm and eat the 30 pieces of food appearing randomly on the screen. As the worm eats food, it grows and speeds up.
http://sebastianmihai.com/main.php?t=114&n=PocketStation-development-Pocket-Worm
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Swan Driving is a new WonderSwan Color “game” by Sebastian Mihai. You control a car, trying to avoid incoming traffic. Your car has a low and a high gear, for driving slowly and fast, respectively. Use UP/DOWN to move your car, and LEFT/RIGHT to select low or high gear. Swan Driving is meant more as a tech demo, to be … Read more
http://sebastianmihai.com/main.php?t=107&n=WonderSwan-Color-development-Swan-Driving
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