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Giana’s Return aims to be a worthy UNOFFICIAL sequel of “The Great Giana Sisters” and has been yesterday released for Nintendo GameCube by Oibaf. Evil Swampy and his followers have stolen the magic ruby, which made it once possible for Giana and Maria to return from their dream. Many creatures are after this ruby, but does it really has power, … Read more
http://www.retroguru.com/gianas-return/
FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costasand ported as FBZX GC to GameCube by Oibaf.
http://wiibrew.org/wiki/FBZX_Wii
Hungry? Want flies? Try the brandnew Mega Drive / Genesis homebrew game Bug Hunt
http://bughunt.nolddor.ovh/
Blackjack CD is a Sega CD homebrew game by Sebastian Mihai. You play casino-style blackjack against a computer dealer. BasiEgaXorz is the Basic compiler/IDE/toolchain used.
http://sebastianmihai.com/main.php?t=116&n=Sega-CD-development-Blackjack-CD
Hotel Bunny by Sebastian Mihai has the player try to get nine rabbits safely to the titulary hotel, located past a trial of three angry dogs. The control scheme is simple: press the right button (or, the physical Intellivision disc towards the right) to get the bunny hopping towards the hotel. Success is only determined by how well you time … Read more
http://sebastianmihai.com/main.php?t=115&n=Intellivision-development-Hotel-Bunny
Palkone and Justburn present Pokemon Psychic Seeds in a five level game demo version. Group Exeggcute and head towards the finish. Try to find the hidden Pokéball in each stage.
http://www.pokemon-mini.net/forum/viewtopic.php?p=2406#2406
Added Jan 31, 2015, Under:
Wii
MTek-GDL is a simple object-oriented game development library written in C++ combined with a collection of tools, examples, and additional libraries for simple and advanced game development for the Nintendo Wii and PC (OpenGL) platforms and is ideal for beginners and advanced Wii game programmers.
http://wiibrew.org/wiki/MTek-GDL
Mini Cookie by Sebastian Mihai is a techdemo/game for Pokemon Mini. The player controls a hungry bear, eating the cookies scattered all over the screen.
http://sebastianmihai.com/main.php?t=109&n=Pokemon-Mini-development-Mini-Cookie
Don’t Be Square by Sebastian Mihai is techdemo with source code available, helpful for starting programming on a Nintendo 64. Release notes: Man, this one was a pickle to develop for. The Nintendo 64 SDK compiled for Windows is finicky at best. Some of the platform code won’t compile like it does on Linux, and the compiler seems to either … Read more
http://sebastianmihai.com/main.php?t=113&n=Nintendo-64-development-Don-t-Be-Square
Pocket Worm by Sebastian Mihai is a PocketStation homebrew game inspired by Nibbles. The goal is to guide the worm and eat the 30 pieces of food appearing randomly on the screen. As the worm eats food, it grows and speeds up.
http://sebastianmihai.com/main.php?t=114&n=PocketStation-development-Pocket-Worm