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atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name. Release notes: I put in the beginnings of a scoring system with bonus points for completing screens, etc. I can’t figure out how to keep track of highest/lowest screens in levels 2 & 4, [&hellip
http://www.atariage.com/forums/index.php?showtopic=118991&st=125
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for [&hellip
http://jiggawatt.org/muzak/xpmck/
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for [&hellip
http://jiggawatt.org/muzak/xpmck/
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for [&hellip
http://jiggawatt.org/muzak/xpmck/
Added Jan 2, 2009, Under:
Arcade
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for [&hellip
http://jiggawatt.org/muzak/xpmck/
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems: * Capcom Play System (VGM output) * Commodore 64 * Nintendo Gameboy / Gameboy Color * SEGA Master System * SEGA Game Gear * SEGA Genesis Besides the compiler and its source code, the kit includes playback libraries for [&hellip
http://jiggawatt.org/muzak/xpmck/
j3r3miedev updated his Tic Tac Toe game. Changes: – Completely redesigned by me (Code and Design) – Most innovations are found in game (New menus, new pieces, new cursor) – Adding a music player accessible at all times with R + L (Ci you’re in the middle part, it will be paused while you’re in the music player) – Now [&hellip
http://j3r3miedev.e3b.org/?p=250
Akop Karapetyan updated his Spectrum emulator Fuse PSP. Changes: – Fuse updated to version 0.10.0.1 – Miscellaneous bug fixes – Support for compressed disks (see documentation) – Option to enable/disable sound while tape is loading (only works with Fastloading disabled) – Option to enable/disable “Issue 2†keyboard support – Extra button options – Square/Cross/Circle/Triangle with L or R trigger held [&hellip
http://0xff.akop.org/
Added Jan 2, 2009, Under:
Wii
yohanes released an Apple II emulator for Nintendo Wii. Quote: This is an Apple II emulator for the Wii based on the AppleWin/LinApple. You must have a USB keyboard to be able to use this application
http://wiibrew.org/wiki/WiiApple
maRk2512 updated his remake of the Amiga game Stone Age. Changes: Game show’s a message when EFS or MikMod init failed
http://forum.palib.info/index.php?topic=6355.0