News

Caisses (18-12-2007) (PPC Game)

Caisses is a Sokoban clone that includes 500 levels and 14 different backgrounds and themes. The original version of Caisses is Caisses DS, a Nintendo DS homebrew coded by Kukulcan.

In this game, you are a warehouse keeper, and your mission consists in arranging boxes by pushing them onto their designated locations. Boxes can be pushed, but not pulled, and the controls are simple : either point to the spot to move to with the stylus, or use the directional pad!

Thanks to Mollusk for the game and for the news 😉

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iPhysics v0.9.8 (iPhone Game)

You play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.

Changes:

Improved scratch to erase! Now you must scratch the object at least 3 times to erase it!
Some bugfixes
Non-physical objects! (iPhysics_Levelpack_Format – See the shape types)
Triggers on user touch events and collisions, to move joints or delete objects!

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Squish Em (15-12-2007) (A2600 Game)

You are climbing a building, trying to reach the suitcase of cash at the top. Watch out for all the nasty critters that are trying to knock you off, and watch out for the falling bricks as well. If you can’t avoid the critters, or you need to relieve a little stress, you can always Squish ‘Em instead!

A PAL and NTSC version is available!

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Tangled Bugs (18-12-2007) (PPC Game)

TangledBugs is a remake of the good old Untangle game !

Nothing special in this version, just the arcade mode for now : start by untangling 6 bugs, then 10, 15, 20, etc… Until you give up !

This is still a WIP version, an update should come soon with highscores and level selection screen.

For those who find the lower levels a bit too easy, press Ok/Enter (depending on your PDA) to skip a level…

Code by Mollusk, graphics by DayDream.

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Shift (18-12-2007) (PPC Game)

Shift is a bit hard to take in hands on the first go, but once you pick it up you just can’t stop playing…

The rules are really basic : click on the left, right, upper, or lower part of the screen (or press the direction pad) to have all the blocks who can move in that direction… If you form groups of 3 or more blocks, they’ll disappear, etc…

To get huge scores, trying doing combos, not leaving a single round before exploding another group, etc… Easier said than done !

Code by Mollusk, graphics by AnarX

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Gianas Return WIP (GP2x misc)

The guys at the Giana’s Return webpage posted those sad news:

Things are not going well in life, we all know this situation…

Today there was another major drawback in the development history of Giana’s Return. The new graphic artist, who was supposed to do the tile-adjustments to match the themes in each world has been kicked by the project organizer.

Obviously the graphic artist took more work than he can handle, which slowed down everything. Also the fact a professional not taking backups of his harddisk, having a crash and then asking for a partitial resent of important files doesn’t make the best impression.

Considering we don’t want to have too many different graphics guys working on them, due to keeping a constant style, we are basically at zero again.

Life sucks…

For those who don’t know: Giana’s Return is a 2D side scrolling jump and run game and can be considered a sequel to “The great Giana Sisters”.

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