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DaedalusX64 (Revision 442) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[!] We should clear our screen faster now (thx A_Nub for tip)
[+] Added a hack to disable culling, set off default but and can be enabled on Advanced Menu
[+] Added missing code for various functions within DLParser_GBI2_MoveMem (needs more debugging..)
[~] Enable DisableCulling for Aidyn Chronicles on roms.ini (Aidyn Chronicles is playable now)

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Holy Hell v1.3 (Beta) (GBA Game)

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

Changes:

– blocks movement now works perfectly
– added charge bar which charge megabomb by absorbing blocks
– when charge bar is full you can release megabomb with R which delete any blocks at screen of the same colour of you without breaking chain count
– chain count increase shooting always at the same colour blocks, using absorbing ability and bombs for reach blocks that you can’t shoot.
reached 100 chain it reset itself and add 1000 pt. at the score.
– no of colours you can choose grows up any 10 levels (you start with the possibility of switching only between green and cyan, after ten levels you switch green-cyan-red and so on…)
– smooth animation
– reduced drastically slow down
– general big optimization

Thanks to http://www.nintendomax.com/index.php?topic_id=10761 for the news.

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