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Powder (Build 112) (PSP Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Changes: Your tame creatures now have a heart badge beside them to identify them as such. Switching to a different tile res will no [&hellip

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 112) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Changes: Your tame creatures now have a heart badge beside them to identify them as such. Switching to a different tile res will no [&hellip

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 112) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Changes: Your tame creatures now have a heart badge beside them to identify them as such. Switching to a different tile res will no [&hellip

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 112) (GP2x Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. zear updated ParkyDR’s port for GP2x, which should now be in equal state to the latest official build 112. Changes: Your tame creatures now [&hellip

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,26,2555

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