Archive for December, 2007
Mix The Cube v1.1 (PSP Game)

Sinasquax has updated his 3D Rubik’s Cube game for Playstation Portable. Changes: – Load / Save game in challenge and free game – New method to check if cube resolved, no more bug on detection – Corrected bug with commands when cube > 3*3*3 – Corrected bug with some PSP which couldn’t show utility functions

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Installing gpSPhone (iPhone misc)

For those wo are not to familiar with gpSPhone, the one and only fullspeed Gameboy Advance emulator for iPhone, can check out a full “Install Guide” via the page linked below

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PipePanic WIP (iPhone Game)

Virtualball is about to port PipePanic to the iPhone. He is almost done but has a problem as he can run it from the command line, but not from the app screen. Anyone can help

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Sand Falling Game (iPhone misc)

iPodtouchfans.com forum member Virtualball has compiled a version of Pyro Sand for the iPod Touch/iPhone. The game involves four different particles falling from the top of the screen, which all look and move similar to sand. The particles resemble sand, water, salt, and oil in color. Along with these four, additional elements can be placed on the screen with your [&hellip

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AutoDS v0.2.1 (Pre) (NDS Game)

Vaccha has updated his Slot-Machine style game for Nintendo DS. Changes: 0.2.1pre – Some bug fixes and a little smaller

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The Snowman v1.0 (GBA Demo)

The Snowman is a new release from Foxy – due to lack of french knowledge and refusal of releasing rubbish Bablefish translation, you can get more information in original language at it’s release thread

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Bee Ball v7.0 (A2600 Game)

LS_Dracon has updated his game Bee Ball 2 times recently and is not at version 7. Release notes: Ok another update : – AI fixes – Net is 2 lines lower – 100% of rom space used. People, as no more rom space, the game is finished! Sorry to not use all of ideas posted here, I’m novice programmer, and [&hellip

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Waterskier v0.3 (A2600 Game)

Fort Apocalypse updated his Waterskier game for Atari 2600. Release notes: 0.3 – has enemies different for each level 2 trees, 3 buoys, 1 tree, 3 man eating plants (for level 1-4). Will try to add sound and minigame for next version. Would definitely like to look into superchip features in future version. Let me know what you think. I [&hellip

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GoSub2 (Build 74) (A2600 Game)

atariland2600 has updated his game GoSub2. It’s now at build 74. Release notes: Added two more mazes. Also, if you touch an enemy for too long (about 1/3 of a second), you lose a life

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iPhysics v0.7.1 (iPhone misc)

iPhysics is a physics engine for iPhone, which slowly turns out to develop into a game. Release notes: Bug fixes for a few small bugs (that will help level creators), and added the ability to create larger perfect circles: Tap and hold for half second, then drag to set the radius. Get in in my Installer.app repository: http://iphone.r4m0n.net/repos

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