Category: Dingoo
“Brick Out” is based on the classic arcade game “Breakout”. The objective is to clear a screen of bricks by bouncing a ball against
them. You use a paddle to bounce the ball, and keep it on the screen.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,457
Color Lines is a realization of classic puzzle board game written specially for MAEMO from scratch. It has a colorful smooth graphics, sounds and tune plus four kind of bonuses.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,456
Penguin Command is a clone of the classic Missile Command game, but has improved graphics and sound. The gameplay has been slightly modified.
You must enable mouse using SiENcE’s mouse emulation program.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,455
As you probably know by now, LÖVE is a framework for making 2D games in the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones.
This is the first beta of the Love2D Game-Engine runtime for Dingux!
http://crankgaming.blogspot.com/2010/10/nlove-062-beta-love2d-for-dingoo.html
Super Mario War is a Super Mario multiplayer game. The goal is to stomp as many other Marios as possible to win the game. It’s a tribute to Nintendo and the game Mario War by Samuele Poletto.
The game uses artwork and sounds from Nintendo games. The authors hope that this noncommercial fangame qualifies as fair use work. They just wanted to create this game to show how much they adore Nintendo’s characters and games.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,374
Aleph One is a game engine currently in development by the Open Source community. It is based on the source code of Marathon 2: Durandal, a game created by Bungie Software in 1995. Since Bungie released the source code, Aleph One has matured to include a variety of new features and improvements.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,452
HOLd (HOLD daemon) turns off LCD backlight if the HOLD button pressed and enables again if unpressed.
To autostart add to /local/sbin/main before “./gmenu2x” following: /boot/path/to/hold &
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,116,454
Heroes is similar to the “Tron” and “Nibbles” games of yore, but includes many graphical improvements and new game features.
Here is a quick port of Heroes for Dingoo-Linux (Dingux and OpenDingux).
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,27,451
Dingoonity.org turns one! Now if this isn’t a reason to celebrate?! Hail the Dingoo!
Quote
Today marks one year since Dingoonity first launched these boards. It has been a great year, and since day 1 the community has grown in leaps and bounds.
I’d like to thank all the people that have made the community what it is:
The board staff — Harteex, Congozombie, Quadomatic, codiak, Rebelphoenix, zear, Shred, qbertaddict, Kronus, eule, blizz, xdpirate
The developers for Dingoo native and Dingux (There are too many to list here, so I won’t, but if you spend some time in either of the release boards for these platforms you’ll spot some regular names!)
And most importantly you — each of you that comes to the site every day, or every-other-day, and actively takes part in the community.
We’ve got nearly 2000 registered members on the board right now, and at any time there are usually 5x as many guest users as registered browsing the board – you can view some more board stats here – http://boards.dingoonity.org/stats/
The first year of Dingoonity
Dingoonity began on/around October 14th 2009. An already popular Dingoo community (the a320.freeforums.org board) had some problems with one of their staff members deciding to destroy the forum, and many members who were on IRC (#dingoo-a320 on irc.freenode.net), including myself, had decided that such an unstable place for a forum wasn’t a good place — so we started a new hosted board – Dingoonity.
From the 14th-16th I worked tirelessly to setup the boards and this botched board design that you see before you now (which has changed marginally since launch).
Initially we had a WordPress powered news page — but after some suggestions, on the 21st of October I decided it would be best to integrate it better with the boards — so I built the current news page which is now powered by the news board.
Since then new sub-boards have been added, things have been changed here and there (such as the introduction of friendly URLs) and all the time the community has continued to grow.
Earlier this year I added some sub-boards for some other devices, such as the Ben Nanonote, and SPMP8000-based devices.
From the start I’ve wanted to not run paid adverts on the site, as it’s one thing I personally can’t stand — but in September this year, I decided to add a Google Adsense banner for guests to the page footer, and for members on the unread posts page in the footer. These have been appropriately unobtrusive, and seem to be generating enough money to cover the hosting.
The next year of Dingoonity
The community seems just as active now as it has been all year — there’s always some great stuff happening for Dingoo native and Dingux development.
I’ll get around to finishing up and releasing the new board design at some point I’m sure, perhaps before Dingoonity’s 2nd birthday!
We’ve got an active channel on IRC (#Dingoonity on irc.freenode.net) which continues to have 25-30 people online at any moment — it’s a great place with lots of development-based discussion going on, people asking questions and others providing helpful feedback, and also lots of off-topic talk.
http://boards.dingoonity.org/announcements/dingoonity-turns-1-year-old!/
Added Oct 16, 2010, Under:
Dingoo
Dingoonity.org turns one! Now if this isn’t a reason to celebrate?! Hail the Dingoo!
Quote
Today marks one year since Dingoonity first launched these boards. It has been a great year, and since day 1 the community has grown in leaps and bounds.
I’d like to thank all the people that have made the community what it is:
The board staff — Harteex, Congozombie, Quadomatic, codiak, Rebelphoenix, zear, Shred, qbertaddict, Kronus, eule, blizz, xdpirate
The developers for Dingoo native and Dingux (There are too many to list here, so I won’t, but if you spend some time in either of the release boards for these platforms you’ll spot some regular names!)
And most importantly you — each of you that comes to the site every day, or every-other-day, and actively takes part in the community.
We’ve got nearly 2000 registered members on the board right now, and at any time there are usually 5x as many guest users as registered browsing the board – you can view some more board stats here – http://boards.dingoonity.org/stats/
The first year of Dingoonity
Dingoonity began on/around October 14th 2009. An already popular Dingoo community (the a320.freeforums.org board) had some problems with one of their staff members deciding to destroy the forum, and many members who were on IRC (#dingoo-a320 on irc.freenode.net), including myself, had decided that such an unstable place for a forum wasn’t a good place — so we started a new hosted board – Dingoonity.
From the 14th-16th I worked tirelessly to setup the boards and this botched board design that you see before you now (which has changed marginally since launch).
Initially we had a WordPress powered news page — but after some suggestions, on the 21st of October I decided it would be best to integrate it better with the boards — so I built the current news page which is now powered by the news board.
Since then new sub-boards have been added, things have been changed here and there (such as the introduction of friendly URLs) and all the time the community has continued to grow.
Earlier this year I added some sub-boards for some other devices, such as the Ben Nanonote, and SPMP8000-based devices.
From the start I’ve wanted to not run paid adverts on the site, as it’s one thing I personally can’t stand — but in September this year, I decided to add a Google Adsense banner for guests to the page footer, and for members on the unread posts page in the footer. These have been appropriately unobtrusive, and seem to be generating enough money to cover the hosting.
The next year of Dingoonity
The community seems just as active now as it has been all year — there’s always some great stuff happening for Dingoo native and Dingux development.
I’ll get around to finishing up and releasing the new board design at some point I’m sure, perhaps before Dingoonity’s 2nd birthday!
We’ve got an active channel on IRC (#Dingoonity on irc.freenode.net) which continues to have 25-30 people online at any moment — it’s a great place with lots of development-based discussion going on, people asking questions and others providing helpful feedback, and also lots of off-topic talk.
http://boards.dingoonity.org/announcements/dingoonity-turns-1-year-old!/