Category: Gameboy Advance

Goomba Color (16-01-2008) (GBC emu for GBA)

Goomba Color is a GBC emulator written for the GBA. Even though the GBA usually natively plays GBC games, Goomba Color provides the convenience to run multiple games from a flash cartridge, and also runs on the Nintendo DS and Game Boy Micro.

Changes:

* Fixed double speed timers mode
* Adds SGB borders to games which support both GBC and SGB mode
* Fixed controller input in SGB mode

http://www.dwedit.org/gba/goombacolor.php

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Powder (Build 098) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.

Changes:

“You are too big to swap” has two os in the first too. (David Damerell)
Many encyclopedia typo fixes. (David Damerell)
Wands that fizzle now conjugate “fizzle” according to the wand rather than the zapper.
When you learn the charges in a wand, there is no longer an incorrect article prefixing the wand name.
[DS] Now using devkitPro r21 rather than the hybridized version. Thanks to Richard Quirk for finding the work around and sending me code.
[DS] Thanks to Richard Quirk’s patch, POWDER should consume less power when waiting for a key press.
[DS], [SDL] Paged text will now show the background all the way to the edges of the window rather than being cut off at the GBA’s resolution.
When items teleported, their location in the map array wasn’t being updated, allowing them to be potentially accessed after being deleted.
Cancelling autopickup after already picking one item up when there is a thing to eat no longer causes you to eat said thing. And, incidentally, potentially killing you if said thing was a slug corpse. (Brendan)
“The fighter foobar’s death” will now auto-capitalize Foobar.
[DS] Save locations are now specified with absolute paths so it doesn’t matter where the actual POWDER executable is. (Johnboy554)
[DS] The output of POWDER on the DS is saved to /data/powder. This is also used for reading – graphics tiles must now be in /data/powder/gfx. This should keep your flash card clean and (apparently) this matches the standard homebrew definition. If you want to keep your old highscores, move the POWDER.SAV into the aforementioned directory. (Phillip Conrad)
Backspace key on the virtual keyboard is a double key to accomadate the fact it is too compact. (David Hong)
Wearing multiple pieces of artifact armour with attack boni will increase your chance of doing an armour attack. This means it is beneficial to add more attack armour rather than it only being wise to only equip the most powerful.
bmp2c and bmp.cpp both now properly handle non-Intel endianness. (Ben Hjelt)
Icons are now present on SDL builds and in the windows .exe. I also think that, thanks to Richard Quirk’s help, they’ll be present in the DS in Moonshell, but I haven’t been able to verify.
A wand once again crumbles into dust rather than crumble.
An interesting graphical upgrade. Monsters and items are now on a separate layer from the terrain. This means they can be drawn transparently on top rather than always being black bordered. This is made optional as the default tiles are not optimized for this look – you can turn it on with the Opacity option of the Options menu.
One more room.

Thanks to cid2mizard / http://www.dev-fr.org for the news.

http://www.zincland.com/powder/index.php?pagename=release

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Goomba Color (13-01-2008) (GBC emu for GBA)

Goomba Color is a GBC emulator written for the GBA. Even though the GBA usually natively plays GBC games, Goomba Color provides the convenience to run multiple games from a flash cartridge, and also runs on the Nintendo DS and Game Boy Micro.

http://www.dwedit.org/gba/goombacolor.php

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GBA Notepad

Instead of a videogame, this is a useful NOTEBOOK for Gameboy Advance. You can type notes in 59-pages, choose 30 or 60-characters across, and can change the background picture for each page.

There are 3 MODES in GBA-Notepad. You can press two arrow keys at the same time so diagonal movements are possible. This will speedup message entry.

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Bauble Break

If you’re in need of a quick gaming break, why not take a Bauble Break?! Bauble Break is a puzzle game similar to Puzzle Bobble / Bust-A-Move. You must aim and shoot Christmas Baubles onto a playing field, trying to get groups of three or more to be connected, at which point they will break. See how many levels you can clear before your credits run out. See if you can get your name to the top of the high score list. When successful, hand off your copy of Bauble Break to a friend and let them try and beat your score. It’s hours of fun for everyone 🙂

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The Christmas Turkey

The Christmas Turkey is a game where you have been given the task to look after a turkey (The plot is implemented in the game). It appears like a platform game where you control a turkey. The game contains four levels, the aim is to collect all the 100 seeds on each stage as quick as possible. Your score is based on how much time that is left after you have collected all the seeds. So basically try to beat it as quick as possible and get a nice score!;)

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Bauble Break (GBA Game)

If you’re in need of a quick gaming break, why not take a Bauble Break?! Bauble Break is a puzzle game similar to Puzzle Bobble / Bust-A-Move. You must aim and shoot Christmas Baubles onto a playing field, trying to get groups of three or more to be connected, at which point they will break. See how many levels you can clear before your credits run out. See if you can get your name to the top of the high score list. When successful, hand off your copy of Bauble Break to a friend and let them try and beat your score. It’s hours of fun for everyone.

http://www.drunkencoders.com/compo/index.php?page=entries

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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The Christmas Turkey (GBA Game)

The Christmas Turkey is a game where you have been given the task to look after a turkey (The plot is implemented in the game). It appears like a platform game where you control a turkey. The game contains four levels, the aim is to collect all the 100 seeds on each stage as quick as possible. Your score is based on how much time that is left after you have collected all the seeds. So basically try to beat it as quick as possible and get a nice score!;)

http://www.drunkencoders.com/compo/index.php?page=entries

This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.

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Powder (Release 097) (GBA Game)

To understand POWDER, you should first understand roguelikes. “Roguelike” is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband.

Powder is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.

Changes:

Releasing a possessed creature on the otherside of a dimensional portal should no longer cause problems.
Releasing possession after your body has died but left a corpse will no longer leave you as some weird ghost. This also prevents you from picking up your own corpse and eating it, which has dire reprecussions.
Releasing possession after your body is a statue is likewise fixed (JCM)
If you polymorph and drop something on the ground due to lacking space and that item merges with an existing item, it no longer crashes.
New tridude rooms have a unique tridude to act as the leader to avoid infighting.
Zapping a wand of create trap outside of the map no longer crashes.
Rays bouncing off the map boundaries no longer risk crash.
You can read equipped scrolls, books, and zap equipped wands and drink equipped potions. No particular advantage is currently conferred by such, other than looking cool, but it seemed odd you had to unequip things to do this. (Bill Walker)
Starting inventory has been normalized and you start the game wearing your armour and weapon. Your bonus item may still be better, so you likely still want to look in your inventory at the start. This means no more starting the game with an evil -2 floppy had and dagger, but also no more starting with a +3 holy artifact warhammer. (David Damerell, Richard Quirk, Stu)
Dying while possessing a creature and being on a different level from your body will no longer corrupt the mob list of your old level.
Zapping a wand of teleport at yourself and dying after the teleport will no longer crash.
Zapping a wand of teleport at yourself will no longer teleport items on the square you teleport *to*, and instead teleport them from the square you teleport *from*.
Quit & Save will immediately put you at the main menu rather than letting you spy on the local dungeon life. (Clare Boothby)
Help and tutorial docs now talk about how to use the stylus/mouse.
[SDL], [DS]: Starting image now fills the screen. It has also been made darker as the original image was calibrated against the original GBA.
[SDL]: Linux and Windows users will find their screen size a bit larger to bring it in line with the DS screen. There is method to my madness.
The title menu now has an Options choice that lets you change the options and read the help without starting a game.

http://www.zincland.com/powder/index.php?pagename=release

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