Goomba Color is a GBC emulator written for the GBA. Even though the GBA usually natively plays GBC games, Goomba Color provides the convenience to run multiple games from a flash cartridge, and also runs on the Nintendo DS and Game Boy Micro.
Instead of a videogame, this is a useful NOTEBOOK for Gameboy Advance. You can type notes in 59-pages, choose 30 or 60-characters across, and can change the background picture for each page.
There are 3 MODES in GBA-Notepad. You can press two arrow keys at the same time so diagonal movements are possible. This will speedup message entry.
If you’re in need of a quick gaming break, why not take a Bauble Break?! Bauble Break is a puzzle game similar to Puzzle Bobble / Bust-A-Move. You must aim and shoot Christmas Baubles onto a playing field, trying to get groups of three or more to be connected, at which point they will break. See how many levels you can clear before your credits run out. See if you can get your name to the top of the high score list. When successful, hand off your copy of Bauble Break to a friend and let them try and beat your score. It’s hours of fun for everyone 🙂
The Christmas Turkey is a game where you have been given the task to look after a turkey (The plot is implemented in the game). It appears like a platform game where you control a turkey. The game contains four levels, the aim is to collect all the 100 seeds on each stage as quick as possible. Your score is based on how much time that is left after you have collected all the seeds. So basically try to beat it as quick as possible and get a nice score!;)
Lily and the lost Angel is a Gameboy Advance shoot-em-up using mode 3.
If you’re in need of a quick gaming break, why not take a Bauble Break?! Bauble Break is a puzzle game similar to Puzzle Bobble / Bust-A-Move. You must aim and shoot Christmas Baubles onto a playing field, trying to get groups of three or more to be connected, at which point they will break. See how many levels you can clear before your credits run out. See if you can get your name to the top of the high score list. When successful, hand off your copy of Bauble Break to a friend and let them try and beat your score. It’s hours of fun for everyone.
The Christmas Turkey is a game where you have been given the task to look after a turkey (The plot is implemented in the game). It appears like a platform game where you control a turkey. The game contains four levels, the aim is to collect all the 100 seeds on each stage as quick as possible. Your score is based on how much time that is left after you have collected all the seeds. So basically try to beat it as quick as possible and get a nice score!;)
To understand POWDER, you should first understand roguelikes. “Roguelike” is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband.
Powder is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.
Changes:
Releasing a possessed creature on the otherside of a dimensional portal should no longer cause problems.
Releasing possession after your body has died but left a corpse will no longer leave you as some weird ghost. This also prevents you from picking up your own corpse and eating it, which has dire reprecussions.
Releasing possession after your body is a statue is likewise fixed (JCM)
If you polymorph and drop something on the ground due to lacking space and that item merges with an existing item, it no longer crashes.
New tridude rooms have a unique tridude to act as the leader to avoid infighting.
Zapping a wand of create trap outside of the map no longer crashes.
Rays bouncing off the map boundaries no longer risk crash.
You can read equipped scrolls, books, and zap equipped wands and drink equipped potions. No particular advantage is currently conferred by such, other than looking cool, but it seemed odd you had to unequip things to do this. (Bill Walker)
Starting inventory has been normalized and you start the game wearing your armour and weapon. Your bonus item may still be better, so you likely still want to look in your inventory at the start. This means no more starting the game with an evil -2 floppy had and dagger, but also no more starting with a +3 holy artifact warhammer. (David Damerell, Richard Quirk, Stu)
Dying while possessing a creature and being on a different level from your body will no longer corrupt the mob list of your old level.
Zapping a wand of teleport at yourself and dying after the teleport will no longer crash.
Zapping a wand of teleport at yourself will no longer teleport items on the square you teleport *to*, and instead teleport them from the square you teleport *from*.
Quit & Save will immediately put you at the main menu rather than letting you spy on the local dungeon life. (Clare Boothby)
Help and tutorial docs now talk about how to use the stylus/mouse.
[SDL], [DS]: Starting image now fills the screen. It has also been made darker as the original image was calibrated against the original GBA.
[SDL]: Linux and Windows users will find their screen size a bit larger to bring it in line with the DS screen. There is method to my madness.
The title menu now has an Options choice that lets you change the options and read the help without starting a game.
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning.
Changes:
Golden tridude is reflective as intended.
Soul suckers now have encyclopedia entry. (Richard Quirk)
I had forgotten to update the non-classic tilesets with some approximations of the new tiles. This has now been done.
Creatures blown into something that kills them will no longer cause a crash.
Fire elementals boiling water, falling in the resulting pit, and dying, will no longer crash.
New ring: polymorph control; along with the required intrinsic. If you have polycontrol, you can chose the form of any creature you have slain.
Creatures with polycontrol will try first to become their most evolved form. If they are already that, they’ll stay the same, unless they figure they are close enough to death a polymorph might be worth a shot.
Wand users that are almost dead may decide to zap themselves with polymorph in hopes of a better roll.
Mini icons are flipped when moved to the off-hand. Most notably, the bow will point away from the character in all cases. The handle for the off hand has also been made symmetrical to the main hand so a symmetrical mini-me will work as expected. This required a two pixel change to the mini-me icon. (Akoi Meexx)
Restarting the game would not delete any of the items in creature’s inventory, leaking memory. This was very apparent during stress tests causing the DS and GBA to quickly run out of memory and PC based systems to eventually run out of MOB ids.
Killing yourself with Acid Splash will no longer crash.
Creatures who revert to normal form after teleportitis, auto-searching, being blown by the wind, boiling water they stand on, will no longer crash.
Creatures reverting to their normal form from their own fireball will no longer crash.
When in look mode, clicking will scroll to that tile and give a brief description. Clicking the current tile will end look mode and give the long form description. (Richard Quirk)
Three more maps.
Thanks to cid2mizard / http://www.dev-fr.org for the news.
Mammary Advance is an erotic game, similar to Memory.