Category: Gameboy Advance

Blackout Advance

The game appears simple – at first. Simply turn off all the lights, blacking out the house so that enemy bombers can’t get a target. However, it seems that in this old house, the electrician quit when he was only half-way done wiring the place, and that the eccentric previous owner wired the house in such a haphazard fashion that switching just one light on or off has an effect on the lights in adjacent rooms. What a nightmare! Your goal is to blackout the house in as few moves as possible.

The first puzzles are simple, to help you get a feel for the game, and to help you gain the core understanding of how to play blackout. The later puzzles get progressively nastier, requiring careful analysis to move on to the next. Once you’ve solved all fifty puzzles of mode one, try and solve all thousand puzzles in mode two. Only then can you be called a blackout master!

This game can be so addicting that you may not want to put it down. However, if for some reason you have to (perhaps if the batteries in your GameBoy Advance run out) shut the game off, your progress is kept in memory. The next time you turn on Blackout! Advance, you will start from the last uncompleted puzzle.

By · 0 comments
Carbie

Carbie is an INTENSE capture the flag deathmatch duel in TRUCKS!.

The aim of the game is to be the first to hold the flag for 1000 points, if you drop the flag your flag held time will reset back to 0, if you have the flag and pass thru the active checkpoint a rewarded bonus of 100 points is given.

You can also shoot the opponenets, once a truck has been shot 100 times it will drop the flag and need repairing(return to start).

You can steal the flag from your opponenets by smashing into them from behind.

By · 0 comments
Cauldron (10-02-2003)

Loose remake of the classic 8 bit game Cauldron. Written by Anthony Crawley.

This version is not affiliated with Nintendo, nor contains their trademarks. All content/data/trademarks in this game (c) their respective owners. (It was written without the permission from Palace Software)

By · 0 comments
Cyclone r1

You are the pilot of a rescue helicopter in the aftermath of a particularly nasty tropical storm. Your mission (you’ve already accepted it) is to fly around the archipelago collecting all the medical supplies found in the little crates and then bring them all back to Base.

Your helicopter is equipped with a state of the art winch. Ahem. Whenever you fly over a crate, the winch is lowered automatically. When you hover low enough, the hook on the end will get hold of the box and your trusty winch man will reel in the supplies.

Along the way, you can rescue people for bonus points too. Follow a similar tactic to box collection and you’ll be racking up the hi scores (which unlock the hidden options…). Be careful not to get too close to the landscape though, as your copter is especially fragile and one bash often results in catastrophe.
You only have 3 lives to begin with, though you earn 1 more every time you complete the mission.

Added to the problem is the cyclone itself – the whirling grey blob (as seen on the map) will hurl your copter out of the sky should you get too close. Your wind gauge warns you of the approaching storm, so pay heed.

Further problems are caused by your allies in the rescue planes – they often fly at such high speed that they don’t have time to avoid your slower copter. If you are flying between islands, make sure to keep out of their flight path.

Avoid running out of fuel too – you can refuel for free at any of the landing pads dotted about the islands. Don’t spend too long dawdling though, you only have a limited time to collect the crates and return to base.

A tip – you can land almost anywhere, providing it is flat enough, not just on the designated landing pads. Make use of this ability when the cyclone gets too close…

By · 0 comments
Combat

This is a quick remake of an old Atari 2600 game. This version is designed to be played by 2 players on one GBA, once you turn the GBA horizontally the controls should become clear.

You can pick up power ups for your cannon, the white pick up gives you an armour peircing bullet, the green one a bouncing bullet.

By · 0 comments