Notes from the Author: This demo was originally written for the console compo at Underscore 2002, but because it was the only entry it participated in the wild compo instead (where it placed 2nd). I didn’t finish the demo in time but I had it shown anyway. Since I wanted to make a final version I never uploaded it to the party server (it was shown live from my GBA). Unfortunately, a few hours after the wild compo had ended my harddrive crashed and all my GBA-sources was lost. That means that I can’t make a final version. The only copy of the unfinished demo was the one on my cartridge (which I have dumped of course 🙂 240×160 256 color mode is used throughout the demo. Text and graphics-overlays are sprites. The fd-tunnel, fd-planes and the distorted versions ran originally in 60 fps interlaced, but it looked bad on the bigscreen so I had to double the lines. I could have used character mode to double it in hardware, but I didn’t have time. The voxel-landscape ran in 60 fps, but I chose to increase the quality and drop down to 30 fps.
Category: Gameboy Advance
Released at Kindergarden 2017-16 in the wild-compo, where it placed 1st. Written in 100% C (using gcc). The demo was put together in a hurry at the party place 🙂
Information from the Author: Released (and coded) at The Gathering 2002 in the alternative platform compo, where it placed 2nd. The whole reason for writing this demo was because Concrete / Contraz and Kusma / Excess was working on a Siemens SL45i-demo which featured a rotating bar like my last demo, with a reference to me. They used the same trick I used in Great Juicy Gypsy, so I had to show them that the GBA could do better than that and wrote a texturemapped and shaded rotating bar in 15 bit mode. It is quite slow and flickers, but I just had to do it. Too bad I lost with one point to Concrete and Kusma’s demo, although I have to say that they deserved it even though they made fun of the GBA :).
Widdy is currently working on a remake of Reaxion, which is a puzzle game originaly known from the Commodore 64. A release date is not mentioned yet..gif)
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“Banjo Advance V2 : Kazooie Rescue” is a platform game starring Banjo (hero of Banjo-Kazooie licence). There are severals levels, each one contain items. You need to find all game items to rescue Banjo’s friends named Kazooie..png)
http://www.neoflash.com/forum/index.php/topic,3955.0.html
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jujurackham has released the first version of “Don’t Erase Me!” exclusively at playeradvance.org. It has been coded in DragonBASIC._v0.01.png)
http://www.playeradvance.org/forum/showthread.php?t=6245
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Acid Burn is a demo released at Outline 2006.