Category: Nintendo 3DS
Snakes v0.2.3 (3DS Game)

Desynched updated Snakes. It’s a snake game for up to eight local players, which makes it something very special to currently existing 3DS homebrew releases.

Changes:

* Fixed many netcode anomalies
* Fixed message flooding after host leaves game options menu

http://gbatemp.net/threads/alpha-release-snakes-local-play-1-8-players.456194/

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Snakes v0.2.2 (3DS Game)

Desynched updated Snakes. It’s a snake game for up to eight local players, which makes it something very special to currently existing 3DS homebrew releases.

Changes:

* Added “Occasional holes” game option by request of Kingdra. This makes holes about 1/80 dots of your snake on average, allowing you or anyone else to pass through them.

http://gbatemp.net/threads/alpha-release-snakes-local-play-1-8-players.456194/

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Snakes v0.2.1 (3DS Game)

Desynched updated Snakes. It’s a snake game for up to eight local players, which makes it something very special to currently existing 3DS homebrew releases.

Changes:

* Added Screen Score system. This reflects a score based on the combined lengths of all snakes on the screen at the end of the round.
* Added High Score system. The High Score is based upon the Screen Score at the end of the round. The winner takes the full Screen Score. Messages will be displayed to all players if you obtain a new high score!
* You can now reset your High Score by holding R and pressing Y at the start screen.

http://gbatemp.net/threads/alpha-release-snakes-local-play-1-8-players.456194/

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Snakes v0.2.0 (3DS Game)

Desynched updated Snakes. It’s a snake game for up to eight local players, which makes it something very special to currently existing 3DS homebrew releases.

Changes:

* Fixed bug when many long snakes die in “Disappear on death”, the game slows down.
* Official beta release!

http://gbatemp.net/threads/alpha-release-snakes-local-play-1-8-players.456194/

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ctrmus v0.4.7 (3DS Application)

ctrmus is a music player for the Nintendo 3DS. For now it plays PCM WAV, AIFF, FLAC, Opus and MP3 files. Due to limitations in ctrulib, only ASCII characters are displayed correctly. Other characters will appear garbled, but functionality is not affected.

Changes:

* Fixed an underflow issue in Opus decoder.
* Added support for MP3 files with error protection.
* Improved file selector to make it go faster after holding the up/down button for 500ms. Browsing large directories should be bearable now. Note that the screen may flash a lot due to the screen clearing and redrawing.
* Fixed a bug where the pointer may disappear off screen if the directory contained many files.
* Removed layer 1 and layer 2 support from mpg123, reducing the size of the binary.

https://github.com/deltabeard/ctrmus/releases/tag/0.4.7

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FBI v2.4.7 (3DS Application)

FBI is an open source file and title manager by Steveice10 for the Nintendo 3DS.

Changes:

* Fix URL payloads received over the network being corrupted due to not having enough space for a null terminating character in the buffer.
* Remove kernel exploits and switch to new kernel backdoor method. fasthax or waithax must now be run before launching the 3DSX version of FBI.
* Replace homebrew startup logo with a custom logo made by PabloMK7.
* servefiles: Add optional host IP argument to override the default IP address resolution method.

http://gbatemp.net/threads/release-fbi-open-source-cia-installer.386433/

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Snakes v0.1.7 (3DS Game)

Desynched updated Snakes. It’s a snake game for up to eight local players, which makes it something very special to currently existing 3DS homebrew releases.

Changes:

* Added new game option: Disappear on death. Now you can have a true tron cycle bike game mode by enabling: Tron mode, No apple, Disappear on death.
* Fixed a slew of bugs, including: ghost readies, being unable to press A for the first second at the end of a round, dropping death packets that force some players to stay in game when round is actually over, players getting stuck in “game starting…”, and many more.

http://gbatemp.net/threads/alpha-release-snakes-local-play-1-8-players.456194/

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ctrmus v0.4.5 (3DS Application)

ctrmus is a music player for the Nintendo 3DS. For now it plays PCM WAV, AIFF, FLAC, Opus and MP3 files. Due to limitations in ctrulib, only ASCII characters are displayed correctly. Other characters will appear garbled, but functionality is not affected.

Changes:

* Fixed an issue where exiting the CIA build was unstable.
* Major backend refactor to make decoders more modular and reduce duplicated code.
* Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience.

https://github.com/deltabeard/ctrmus/releases/tag/0.4.5

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SNES9x 3DS v0.71 (SNES emu for 3DS)

SNES9x for 3DS is a high-compatibility SNES emulator for your old 3DS / 2DS. It runs many games at full speed (60 fps). It supports games that use CX4 chip (Megaman X2/X3), and the SDD-1 chip (Star Ocean, Super Street Fighter 2 Alpha). It can also play games that use the SuperFX chip (Yoshi’s Island, etc) but they run with plenty of frame skips. It has generally much high compatibility than existing SNES emulators on the old 3DS because it uses Snes9x 1.43 as a base, and is a good alternative if your existing emulators cannot play all the games.

Changes:

* Fixed nasty bug that breaks loading of the second ROM, if the first ROM was loaded from a directory path that has spaces in it.
* Added feature to allow users to page up/down the options in the menu while holding down X.
* Minor optimisations
* Includes an SMDH icon

https://github.com/bubble2k16/snes9x_3ds/releases

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POWDER v0.1 (Preview) (3DS Game Port)

POWDER is a roguelike originaly developed specifically for the Gameboy Advance (GBA). It is not a port of an existing roguelike as the controls of the GBA are very different from the traditional keyboard, and the screen imposes some additional limitations. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.

The game goal is very simple: Descend into the depths of the dungeon until you reach the foul daemon known as “He who the author cannot spell consistently”, or, Baezl’bub. When you have slain Baezl’bub in heroic combat, or, if Baezl’bub dies in any way, retrieve his black heart and bring it to the surface world.

Release notes by nop90:

This is only an preview release, everything seems to work but the game sometime hangs ant there are a lot of thing to do to improve the GUI (like using the bottom screen adding touchscreen support and increase the resolution to a full 400×240 pixel (now it’s a gba resolution zoomed). If you want to test it, save often to avoid to lose your game if the system hangs.

http://gbatemp.net/threads/release-powder-3ds.456449/

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