Category: Nintendo 3DS
The Griffon Legend is an action RPG with screen-to-screen map. It features original storyline and design made in 16-bit style RPG’s of SNES/GENESIS era.
Originally The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license. The port to 3DS by nop90 is based on the GCW-Zero code.
Release notes:
– Fixed crashes
– Fixed the invulnerability bug happening loading a saved game
http://gbatemp.net/threads/release-griffon-legend-3ds.452084/
FBI is an open source file and title manager by Steveice10 for the Nintendo 3DS.
Changes:
* Add waithax support. (untested)
* Add action to delete unused tickets.
* Add loading screens to multi-file operations.
* Check if FBI already has service access before executing kernel exploits.
* Delete existing file instead of overwriting when pasting. Fixes pasting into extdata.
* Improve title destination detection.
* Replace network installation with utility for generating a QR code to serve CIA files over local HTTP.
* Fix delete action use-after-free.
* Fix performing actions in current directory after renaming it.
http://gbatemp.net/threads/release-fbi-open-source-cia-installer.386433/
Zelda Picross is a Zelda styled Picross game. nop90 ported this game over to the Nintendo 3DS.
Changes:
– Added music
http://gbatemp.net/threads/release-zelda-picross.452708/
The Griffon Legend is an action RPG with screen-to-screen map. It features original storyline and design made in 16-bit style RPG’s of SNES/GENESIS era.
Originally The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license. The port to 3DS by nop90 is based on the GCW-Zero code.
Release notes:
– Fixed many bugs
– Added music
– Warning: this version of the game doesn’t work with Citra.
http://gbatemp.net/threads/release-griffon-legend-3ds.452084/
GraphCalc3DS by flarn2006 is a simple graphing calculator that works with RPN equations.
Release notes:
Small release to fix a bug in version 1.5. The bug was that undefined values weren’t graphed properly (properly in this case being not at all) when the equation was entered in algebraic notation. Because of this bug, for example, sqrt(1-x^2) would appear as the top half of a circle like it should, except there would be two vertical lines on the sides. Version 1.5.1 fixes this bug.
https://gbatemp.net/threads/release-graphing-calculator.399078/
The Griffon Legend is an action RPG with screen-to-screen map. It features original storyline and design made in 16-bit style RPG’s of SNES/GENESIS era.
Originally The Griffon Legend was written in FreeBASIC using SDL for graphics and FMOD for sound/music. That restricted the game to be released for Windows only. The Griffon Legend was rewritten in plain C using SDL and SDL_mixer to be ported to GCW-Zero, the source code is licensed under GPL2 license. The port to 3DS by nop90 is based on the GCW-Zero code.
Release notes:
– First alpha release
– Game should be fully playable but is mostly untested
– Sfx are enabled but not the background musics (too slow to load and can cause some crashes)
– Only 3DSX format since final release
http://gbatemp.net/threads/release-griffon-legend-3ds.452084/
GraphCalc3DS by flarn2006 is a simple graphing calculator that works with RPN equations.
Release notes:
This new release includes a new feature that several people have requested: RPN input is now optional. Pressing A will open the system keyboard, where you can type in an equation using traditional algebraic notation. In addition, if you have a New 3DS (or possibly a Circle Pad Pro, not sure if it’s compatible) you can control the first two variable sliders (‘a’ and ‘b’) by moving the C-stick.
https://gbatemp.net/threads/release-graphing-calculator.399078/
Eager to play Lemmings on your Nintendo 3DS? Thanks to bayleef. Lemmings 3DS is basically a clone of Lemmings for DOS. Fill the subfolders of /lemmings folder with data from DOS Lemmings (see README.txt files in these subfolders). These files are not included in the archive since they are protected by copyright law. In order to run the software, at least one subfolder must be filled. You may fill any combination of subfolders, depending on the Lemmings games you own.
Thanks to Nintendomax for the screenshot!
https://gbatemp.net/threads/release-lemmings-for-3ds.441997/
mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.
Release notes:
A new release of mGBA, version 0.5.1, is available. This version is a bugfix release, which fixes many issues that weren’t caught before the release of 0.5.0. An extensive list of changes follows after the cut.
https://mgba.io/
Atari800-3DS by asie is a port of the Atari800 8-bit home computer emulator to the Nintendo 3DS. Remember that this emulator requires Atari ROMs to be present in /3ds/atari800!
Changes:
– no changelog found
http://asie.pl/homebrew/