Category: Nintendo 64
ScummVM v1.2.0 (N64 misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

General release notes:

CABAL (Coalesced ‘Adventures beyond Architecture’ League) finally came alive, and now for real. Yes, truly, it took us just 6.5 years, and today we are eagerly announcing that a universal adventure game interpreter, playing SCUMM, AGI, and SCI games has been released.

From now on, it is available on ScummVM’s downloads page (Look for version 1.2.0). You may jump straight there, or stay a bit longer and see what cool new features are included.

As you have probably already realized, this release has support for SCI, and moreover, the list of compatible games goes beyond the original FreeSCI which was merged about 1.5 years ago. We support Conquests of Camelot/the Longbow, Castle/Island of Dr. Brain, Codename: ICEMAN, EcoQuest 1&2, all four Hoyle games, Freddy Pharkas, Jones in the Fast Lane, King’s Quest I-VI, both Laura Bow games, Larry up to 6 (low-res 6 only), Police Quest 1-3, Quest for Glory I-III, Space Quest up to V and a few others. Incredible work by the FreeSCI team and our own SCI engine team!

Early SCI 16-color games can be optionally undithered by ScummVM, making them look much better. To see a comparison between undithered graphics and the original, watch this video produced by one of our SCI engine developers and see for yourself.

Besides SCI, we have added support for yet another Coktel Vision game called Fascination and we have a number of new ports: Android, Dingux, Caanoo and OpenPandora. Unfortunately we had to declare the PalmOS port officially dead.

As usual there are tons of engine-specific bug fixes. Take a look at the release notes if you want to know more. But wait! We would like to tell a little bit about another long-awaited feature new in this release. After all these years we are finally going international, and the ScummVM GUI can be translated into any language (well, almost any). Right now we have Catalan, English, French, German, Italian, Russian, Spanish and Ukrainian localizations. Besides this there are a lot of smaller improvements like tooltips, radio buttons, improved usability and we support more games running from original media without the need to shuffle the game files.

Enough talking! Now it is time to download ScummVM and start playing!

Changes:

1.2.0 (2010-10-15)

New Games:
– Added support for Fascination.

New Games (Sierra SCI0 – SCI1.1):
– Added support for Castle of Dr. Brain (EGA and VGA).
– Added support for Codename: ICEMAN.
– Added support for Conquests of Camelot.
– Added support for Conquests of the Longbow (EGA and VGA).
– Added support for EcoQuest: The Search for Cetus.
– Added support for EcoQuest 2: Lost Secret of the Rainforest.
– Added support for Freddy Pharkas: Frontier Pharmacist.
– Added support for Hoyle’s Book of Games 1.
– Added support for Hoyle’s Book of Games 2.
– Added support for Hoyle’s Book of Games 3 (EGA and VGA).
– Added support for Hoyle Classic Card Games.
– Added support for Jones in the Fast Lane.
– Added support for King’s Quest I (SCI remake).
– Added support for King’s Quest IV (SCI version).
– Added support for King’s Quest V (EGA and VGA).
– Added support for King’s Quest VI (low and hi res).
– Added support for Laura Bow: The Colonel’s Bequest.
– Added support for Laura Bow 2: The Dagger of Amon Ra.
– Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
– Added support for Leisure Suit Larry 2.
– Added support for Leisure Suit Larry 3.
– Added support for Leisure Suit Larry 5 (EGA and VGA).
– Added support for Leisure Suit Larry 6 (low res).
– Added support for Mixed-up Fairy Tales.
– Added support for Mixed-up Mother Goose.
– Added support for Pepper’s Adventures in Time.
– Added support for Police Quest I (SCI remake).
– Added support for Police Quest II.
– Added support for Police Quest III (EGA and VGA).
– Added support for Quest for Glory I/Hero’s Quest.
– Added support for Quest for Glory I VGA remake.
– Added support for Quest for Glory II.
– Added support for Quest for Glory III.
– Added support for Slater & Charlie go camping.
– Added support for Space Quest I (SCI remake) (EGA and VGA).
– Added support for Space Quest III.
– Added support for Space Quest IV (EGA and VGA).
– Added support for Space Quest V.
– Added support for The Island of Dr. Brain.

New Ports:
– Added Android port.
– Added Dingux port.
– Added Caanoo port (based on the GP2XWiz port).
– Added OpenPandora port.

General:
– Removed the outdated PalmOS port.
– Switched to the “fast” DOSBox OPL emulator.
– Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
– Added support for more original media layouts.
– Added support for GUI localization.
– Improved GUI by adding tooltips and radiobuttons.
– Improved GUI usability by hiding more irrelevant options not supported by specific games.

AGI:
– Fixed number of GFX glitches.
– Made PIC drawing code picture perfect.
– Added support of MIDI devices.
– Added support for accurate Tandy sound emulation. Switched to it as default.

Broken Sword 2
– Fixed missing speech in some cutscenes.
– Fixed a memory leak that would eventually cause the game to hang. (#2976008 – BS2: Game lockup in British Museum)

Drascula:
– Fixed number of GFX glitches.
– Made many cutscenes smoother.
– Changed behavior of items menu. Now it shows up on mouse up.

Groovie:
– Added support for the Macintosh version of The 7th Guest.
– Added support for custom MT-32 instruments.

KYRA:
– Fixed some minor graphical glitches.
– Implemented formerly missing recreation of some in game items.
– Added support for playing Kyrandia 3 with the original CD file layout.

LURE:
– Fixed bug where Goewin could get stuck in the Weregate
– Fixed issue with Ratpouch repeatedly moving between two rooms
– Fix for Goewin losing her schedule after Were-cave
– Fix for player getting stuck in sewer exit room

Parallaction:
– Made part one of The Big Red Adventure completable.

SAGA:
– Fixed graphics glitches in several scenes.

SCUMM:
– Several improvements in Maniac Mansion NES.

PSP port:
– New backend design: fixed minor graphical issues and enabled 16-bit support.
– Enabled playback of MP3 files using the Media Engine. This means that the port is optimized for MP3 files (as opposed to OGG).
– Many optimizations. Everything should run faster.

Wii port:
– Added support for USB2 mass storage devices (requires The Homebrew Channel >= v1.0.8 with IOS58).

GameCube port:
– Added support for DVDs with the ISO9660 file system.

GP2X port:
– Added support for dynamic engine plugins (experimental).
– Reworked control system and better touchscreen support.

GP2XWiz/Caanoo port:
– Improved downscale code to minimise ‘tearing’ corruption.
– Reworked control system and better touchscreen support.
– Renamed backend from GP2XWIZ to GPH to better reflect the supported devices.

http://www.scummvm.org/downloads/

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SMPlayer v1.0 (N64 Application)

SMPlayer is a simple music player for the N64, which plays Ogg-Vorbis, MP3, and MIDI files from a ROM or from SD card.

http://www.neoflash.com/forum/index.php/topic,6311.0.html

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GeneScript (19-08-2010) (N64 misc)

GeneScript or “Genesis Script” or “GS” is an interpreted scripting language like LUA/Python with compiler and virtual machine but has C-Like syntax and does not require entry point function.

http://www.neoflash.com/forum/index.php/topic,6292.0.html

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N64 Controller Demo (29-09-2009) (N64 Techdemo)

Cyanide has built a N64 controller demo, it includes all the buttons and even the analog stick. The demo will display the button being pressed and for the analog stick it will display the x and y magnitude.

http://www.retroactive.be/64dev/forum/viewtopic.php?t=75

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ScummVM v1.1.1 (N64 misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

Changes:

1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

General:
– Fixed several minor bugs here and there.

Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)

KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.

LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves

Tinsel:
– Fix video playback regression in Discworld 2.

Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.

Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.

PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.

http://www.scummvm.org/downloads/

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ScummVM v1.1.0 (N64 misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

Another 4 months passed, a lot of hard work done… and finally it is here: ScummVM 1.1.0 is available now on our downloads page.

There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!

Take a look at the release notes if you want to know a bit more.

There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn’t working correctly in the Kitchen and Mine areas anymore.

We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.

And now go and get it while it’s still hot from our downloads page, grab a build for your favorite device and have fun :).

Changes:

1.1.0 (2010-04-04)

New Games:
– Added support for Blue’s Art Time Activities.
– Added support for Blue’s Reading Time Activities.
– Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
– Added support for Pajama Sam: Games to Play on Any Day.
– Added support for SPY Fox 3: Operation Ozone.
– Added support for Dragon History.
– Added support for TeenAgent.

General:
– Added support for a custom SJIS font for FM-TOWNS and PC98 games.
– Added support for 16bit graphics. (GSoC Task)
– Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not compile on modern systems.

CinE:
– Added support for Amiga style menus for Amiga versions of Future Wars.

KYRA:
– Added support for the Amiga version of The Legend of Kyrandia. (sound support was done as a GSoC Task)
– Adapted KYRA to support the custom SJIS font.

SCUMM:
– Added support for the PC-Engine version of Loom.
– Added support for music and sound effects in the the Amiga version of The Secret of Monkey Island. (GSoC Task)
– Fixed some other bugs related to game versions for the Amiga.
– Added support for original save/load dialog in MM NES.
– Added support for savepoint passcodes for Sega CD MI1 via debugger command ‘passcode’
– Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

http://www.scummvm.org/downloads/

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PDRoms Coding Competition v4.01 – Reminder 2 (N64 misc)

For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There are still two weeks to hook up an entry 🙂

Here is the brief data:

Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash

Prizes are sponsored by: http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl – ph0x

http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642

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PDRoms Coding Competition v4.01 – Reminder 1 (N64 misc)

For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There is still plenty of time to get things going!

Here is the brief data:

Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash

Prizes are sponsored by: http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl – ph0x

http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642

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PDRoms Coding Competition v4.01 (N64 misc)

It’s reality again, here comes PDROMS CODING COMPETITION v4.01 – Retro Coding Fun for Console and Handhelds!


Coding on “closed” handhelds or consoles must not be a privilege; dozens of free development kits proof the opposite. The steadily growing “homebrew scene” produces unlicensed software for devices not meant to be open for everyone.

PDRoms has always been in the homebrew scene to support the creation of new homebrew software, support programmers and artists. To show our love to the homebrew scene once again, here comes the ninth PDRoms Coding Competition.

Here is the brief data:

Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash

Prizes are sponsored by: http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl – ph0x

Spread the word! – May the Schwartz be with you 😉

http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642

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Shufflepuck 64

Shufflepuck 64 is a game for one or two players.

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