Category: Playstation Portable
Nintendo Gameboy Advance emulator for Sony PSP based on gPSP and gPSP kai source code has been updated.
Changes:
– improved sound syncronization
More than 500 legal homebrew GBA games can be downloaded from here: //files/gameboyadvance/
Thanks to http://www.dcemu.co.uk for the news.
http://forum.emu-russia.net/viewtopic.php?f=26&t=849
Gnarly Pong is a game using the “Gear Works Game Engine”. It differs a bit from ordinarly Pong’s as it’s very colorful.
http://forums.qj.net/showthread.php?t=147618
Nintendo 64 emulator for Playstation Portable.
When you start this game it first asks you for a number.The PSP then choose a number between 0 and the chosen number.
Then you have to guess the number. Your PSP will say if your guess is TOO HIGH or TOO LOW.
http://forums.qj.net/showthread.php?t=147549
nct2k modified Bookr b0.7.1 to support viewing CHM/HTML file using PSP’s Internet Browser.
http://forums.qj.net/showthread.php?t=147564
Mediumgauge has updated PSP Filer, which is a file explorer with a bunch of extras – The author is accepting donations, so please consider donating if you use this tool!
Changes:
filer:
– fixed a bug wrong free area was shown when using large (>4G) MS Duo.
– added a feature to show GB mode. And, even in larger scale mode, small files are shown on smaller scale.
– fixed a bug USB connection was failed on kernel3 using under FW 5.00.
– fixed a bug at ripping UMD, to be frozen, when MS Duo was full (that happened depending on CFW version).
– fixed a bug to be frozen when finishing built-inn OSK at 333MHz.
Thanks to http://www.dcemu.co.uk for the news.
http://www.geocities.jp/mediumgauge/
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
As we turned to a 6 months release cycle, here is our newest and best ScummVM version for you!
A couple of new engines were added, and besides 2 Humongous Entertainment titles, we now support The 7th Guest and Bud Tucker in Double Trouble.
Among other notable things there is a completely new vector-based GUI, which is a merged work of our last year GSoC student Vicent Marti, as well as a General Main Menu which adds a common save/load interface to most of our engines, adding the much awaited Return to Launcher feature along the way. It was the work of another successful student, Chris Page.
A complete list of new games and features can be found in the release notes, and the latest ScummVM version itself (available for a large number of platforms as usual) is located at the downloads page.
Let’s play!
Changes:
New Games:
– Added support for The Legend of Kyrandia: Book Two: Hand of Fate.
– Added support for The Legend of Kyrandia: Book Three: Malcolm’s Revenge.
– Added support for Lost in Time.
– Added support for The Bizarre Adventures of Woodruff and the Schnibble.
– Added support for the PC version of Waxworks.
– Added support for the Macintosh version of I Have no Mouth, and I must Scream.
– Added support for Drascula: The Vampire Strikes Back.
General:
– Added CAMD MIDI driver for AmigaOS4.
– Revived the PS2 port (was already in 0.11.1 but was forgotten in the release notes).
– Plugged numerous memory leaks in all engines (part of GSoC’08 task),
– Added audio double buffering to the SDL backend, which fixes the problems with the MT-32 emulator on Mac OS X (for now only enabled on Mac OS X).
AGOS:
– Fixed crashes during certain music in Amiga versions of Elvira 1 and Simon the Sorcerer 1.
– Fixed palette issues in Amiga versions of Simon the Sorcerer 1.
Queen:
– Speech is played at the correct sample rate. (It used to be pitched a bit too low.)
SCUMM:
– Rewrote parts of Digital iMUSE, fixing some bugs.
– Rewrote the internal timer code, fixing some speed issues in e.g. COMI.
– Improved support for sound effects in Amiga version of Zak McKracken.
– Added support for mixed Adlib/MIDI mode in Monkey Island 1 (Floppy).
http://scummvm.sourceforge.net/downloads.php
The original game Tibia ( http://www.tibia.com ) is a MMORPG game in which you’re involved in a fantasy world on the Internet with other players and you can solve Ouest, get levels and fight against other players.
Thanks to http://www.dcemu.co.uk for the news.
http://www.neoflash.com/forum/index.php?topic=5495
PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.
Changes:
– Enable input symbol in password textfield
– Fix OSK bug
– Fix drawRGB alpha blending bug
– Fix a couple of bug inside VM interpreter
Thanks to http://www.dcemu.co.uk for the news.
http://sourceforge.net/projects/pspkvm/