Apple Head Short Adventure (2026-06-14) (Game Boy Color) Apple Head Short Adventure (2026-06-14) (Game Boy Color)

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OpenTyrian PSP v1.0 (PSP Game Port)

Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship fitted with different weapons and enhanced energy shields. Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons, shields, energy generators, and different ships from interlevel menus. The game is fast paced and presents a variety of enemies [&hellip

http://www.dcemu.co.uk/vbulletin/showthread.php?t=87057

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Shift v1.02 (PPC Game)

Here’s a new release of Shift ! It doesn’t change anything to the gameplay, but makes it overall better to use. Changes: – Cleaned the code – Start game animation (blocks slide in, useless) – Uses less CPU power – Optimized battery use – Requires less memory – Quitting ingame returns to menu – Scores entry in the menu – [&hellip

http://www.xflib.net/index.php?topic=31

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Time Baby v10b (PSP Application)

Art has updates his time/clock application “Time Baby”. Changes: – Moon phase image is flipped to represent the moon phase appearance in your hemisphere. – Fixed 13:37 Easter Egg that was broken in the last program version. – Initial position for the World Clock screen is my home city of Ipswich, Queensland, Australia. – Map crosshair will fly over to [&hellip

http://forums.qj.net/showthread.php?t=133100

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Clonemines v0.2 (NDS Game)

Clonemines is a mix of Tetris and Lumines for the Nintendo DS coded by myersn024. Release notes: This version has a lot of changes. The first thing that you’ll notice is the reduction of the playable area. It was reduced from the full top screen down to 16 X 10. This is the same size as the playable area of [&hellip

http://forums.qj.net/f-nds-homebrew-software-and-releases-65/t-clonemines-v02-release-133188.html

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Gianas Return WIP (22-01-2008) (GP2x misc)

News from the Giana’s Return Team: Quote from the official page: As promised here is a small roundup of the current standings. We hopefully finalized the levels of world 1 to world 3, the last adjustments we did, were to have equal enemies, instead of having them mixed up all over the game. This adds some kind of “system” and [&hellip

http://www.gianas-return.de/?p=120

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