Specus is the working title of a “Zeldroidania” game (basically a mix of Zelda and Castlevania).
_(nds_techdemo).png)
Quote:
Right now all it does is load a map and let you scroll around it. The scrolling engine breaks up the name table updates over four frames, and updates a 16-pixel wide area during that time. That means this engine cannot handle scrolling faster than 4 pixels per frame. The same code path is used for both horizontal and vertical maps. Branches are taken to handle the differences.
_(nds_techdemo).png)
.png)
.png)
.png)
.png)
.gif)
.gif)
_(psp_game).png)
_(psp_game).png)
_(nds_application).gif)
_(nds_application).gif)
.png)
.png)


.gif)
.gif)