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GrafX2 (r1734) (Pandora Application Port)

GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics.

r1734 is based on the latest SVN snapshot!

Changes:

Allows swaping left-click for right-click with modifier key (select/ctrl by default).

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Waimanu Daring Slides (Waimanu DS) v1.01 (NDS Game)

Evil alien jellies, the Wekas, have arrived to Earth. Their plan is to colonize our planet and subdue every form of life on it. But Waimanu, beside being only a little blue penguin, will fight the Wekas for the freedom of Earth inhabitants.

Waimanu can push blocks and make them slide, and sliding blocks can squash Wekas between them. He can also destroy blocks if they cannot be pushed, for instance if they’re already against to a wall or if there’s another block behind them, but also Wekas can destroy blocks whenever they want, and try to reach our hero.

The field borders can be also hit by Waimanu and they will vibrate for a second, stunning each Weka that is leaning to it. A stunned Weka can be eliminated simply by touching it, but beware because they recover consciousness quite fast!

Finally, blocks containing hidden Wekas are highlighted at the beginning of each level, and they can be destroyed before they deliver the alien life form.

Each level contains a different number of blocks and a different number of Wekas, but you’ve got a fixed amount of seconds (75 or 50, depending on difficulty level EASY/HARD that you selected when you started the game) to eliminate them, of they’ll become faster and will eventually catch you easily, or they’ll try to escape before you could eliminate them all, if only one Weka is left.

Points are awarded for every second saved when you completely wipe Wekas from a level. Then 400 points are awarded for each Weka that is eliminated, and extra points are awarded when more that one Weka is squashed with the same sliding block.

A small amount of points, 30, are awarded also for each destroyed block, and much more points are awarded for lining up all the three special ‘Diamond’ blocks (which are deployed in each level, they’re also completely indestructible): if they line up against a wall, you’ll be awarded 5,000 points, or 10,000 points if you’re able to line them up with at least one of them not touching any wall.

Changes:

– Bonus now appear behind breaking blocks while they’re still falling to pieces, so you can spot them early
– A sound effect has been added (it was forgotten!) to notify when bonus pickup happens
– Waimanu lives counter now correctly shows how many lives are available, even when they’re more than 5
– A little bug in the 6th level of the 4th area has been spotted and fixed
– Removed some screen gitches while loading new levels
– Added a blue “1st place” ribbon on splash screen, since we’re NintendoMax 2010 DS Dev Competition winners =)

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Tick Tock Tank Fight v1.0 (Wii Game)

ThatOtherDev belongs to one of the most active Wii developers around the globe at the moment. This time he comes up with a game named “Tick Tock Tank Fight”.

Its not quite a sequel but I suppose it is in a way a successor to Tick Tock Car Race. It certainly borrows a lot from it.

rather than racing from checkpoint to checkpoint you are instead tasked with destroying five tanks as quickly as possible.

Use the nunchuck analog stick to move and the wiimote point and B button to aim and shoot.

To be honest I’m not particularly happy with it. There where a lot of things wrong with Tick Tock Car race but most of it was behind the scenes and at the least I thought the gameplay was fun. But I’m not sure that I can say the same about Tank Fight…

The music used in the game is Biosphere by Joshua Arámbula.

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The Clue (27-02-2011) (Dingoo Linux Game Port)

German developer “SiENcE” has ported “Der Clue” (in English: “The Clue”) to Dingux. The original game was developed by neo Software. Later on the game has been redone using SDL (see here: http://cosp.sourceforge.net/ ).

All you need to know about the game, can be found out at Wikipedia: http://en.wikipedia.org/wiki/The_Clue!

German and English version are available.

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