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Exult is a project to recreate Ultima 7 for modern operating systems, using the game’s original plot, data, and graphics files. Supported are: * Ultima 7 – Black Gate and * Ultima 7 – Serpent Isle
http://crankgaming.blogspot.com/2010/09/exult-v14svn6317-for-dingux-beta2.html
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Ken’s Labyrinth is a first-person shooter DOS game, released in 1993 by Epic Megagames (now called Epic Games). It was mostly coded by Ken Silverman. Ken’s Labyrinth is graphically similar to id Software’s Wolfenstein 3D in that the levels were designed using a grid-based plane, resulting in perpendicular walls and textureless floors and ceilings. Arguably its most astounding feature was … Read more
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,480
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This is a remake of the classic game “Abu Simbel Profanation” with enhanced graphics.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,35,410
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This game was inspired by the old game PipeMania, although it changed a lot during development. Your task is to cool down the ball coming from the start field. 100 levels, increasing difficulty, pipes in 4 colors, special tiles, multiple balls.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,411
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Sep 6, 2010, Under:
Caanoo
Ken’s Labyrinth is a first-person shooter DOS game, released in 1993 by Epic Megagames (now called Epic Games). It was mostly coded by Ken Silverman. Ken’s Labyrinth is graphically similar to id Software’s Wolfenstein 3D in that the levels were designed using a grid-based plane, resulting in perpendicular walls and textureless floors and ceilings. Arguably its most astounding feature was … Read more
http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,30,491
This article is over 2 years old — the linked page may have changed, moved, or been taken over since then.
Added Sep 6, 2010, Under:
Caanoo
Warehouse Panic is a time management stress game where you have to divide your attention between junction points in a warehouse as you sort the hordes of oncoming crates. Crates are delivered from trucks and it is your job to sort them to their correct destination based on their color. Sounds easier then it is.
http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,25,492
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DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project. Changes: [+] Adaptive audio matches sample rate to frame sync% in advanced menu (tnx Salvy for menu options) [+] New DMA transfer mode using VFPU [+] 16bit screen mode as compile option on Config/Release/BuildConfig.h (taken from Kreationz patch) … Read more
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0
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Bilou and Bouli crashed with their space ship on an odd planet. While Bouli repairs the protection shield, Bilou must face a horde of apple men! Thanks to http://www.nintendomax.com/viewtopic.php?t=12401&f=19 and http://www.dev-fr.org/index.php/topic,4762.msg47066/topicseen.html for the news.
http://sylvainhb.blogspot.com/search/label/apple%20assault
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Sound Way is based on a Nintendo’s Electroplankton minigame. You can interact with arrows to create a melody in differents music scales. The game don’t have any goals and targets, only music, the universe and you. Thanks to http://www.nintendomax.com/viewtopic.php?t=12404&f=19 for the news.
http://www.palib-dev.com/forum/index.php/topic,700.0.html
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Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system. Release notes: Woopsi 0.99.4 is now available. It now has its own website, which contains the latest release: http://woopsi.org Woopsi development has moved from SourceForge/SVN to BitBucket/Mercurial, so the sourcecode repository can now be found here: http://bitbucket.org/ant512/woopsi This latest … Read more
http://forum.gbadev.org/viewtopic.php?t=14332&start=75
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