News

PocketNES (08-03-2008) (NES emu for GBA)

Dewit has updated PocketNES, a NES emulator for Gameboy Advance (also compatible to the Nintendo DS).

Release notes:

Major bugfixes:
* Fixed the bug where the SRAM went back in time after entering the UI
* Fixed sprite collision when games don’t update the sprite tables every frame (Bomberman 2 works again)
* Fixed a bug which may have caused sram corruption

No longer broken from alphas:
* Added the punchout hack back in
* Re-added PPU hack
* Re-added cheat finder

Minor bugfixes:
* Fixed a cheat finder bug (kept old cheats active after changing games)
* Fixed bug where savestates did not load correctly from previous alphas

Enhancements:
* Changed IRQs for Mapper 69 [FME-7], (Mr. Gimmick, Return of the Joker…)
* Savestates now save sound information

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PSPTHOM v1.2.0 (TO7-70 emu for PSP)

PSPTHOM is a TO7-70 emulator for PSP.

Changes:

– Speed improvements
– Load and save state
– Display and save thumbnail images for each save state
– Add vsync option
– Add new render modes (such as fit height)
– Analog pad can now be used in the file requester
– Auto-fire mode, press RTrigger+X to switch it on/off
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
– Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
– Bug fix in the low battery watchdog
– Can now be compiled under linux for linux (usefull for dev/debug)

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Alternative VSHMenu v4.2 (PSP Application)

What’s it? It is an Alternative VSHMenu that has ALL same functions of the M33 VshMenu and other utilities such as the possibility to change the background color, to power off and to sleep the console, to activate and to disactivate M33 VshMenu from dashboard or to make screenshot of XMB!

Changes:

-There was a bug in v4.1 on PSPs Slim that brought to the reboot of the console when you closed Alternative VSHMenu: FIXED.

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PuzzleManiak WIP (iPhone Game)

Alex gave the public some more views of the upcomming v1.0 of PuzzleManiak iPhone.

Quote:

Version 0.1 is now available on Installer and on Cydia.
Thanks to Kyle from ModMyIfone for this.

Version 0.1 is working fine on all firmware versions, that’s good!

Concerning version 1.0, all the 27 games will be integrated… and this version should arrive soon… If you would like to beta test it, please tell it to me in comments.

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Terrance and Phillip (Build 16) (A2600 Game)

Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.

Release notes:

OK, apparently there was a bug with the hidden unlimited ammo code. You were only supposed to have 3 farts per level. So what I did was remove the farts all together and you now jump with the fire button. The bug Open Source Pong mentioned has been fixed. Also, level 1 is complete. And, I added some background music which you can turn off at the title screen by putting the left difficulty switch to A. I hope this is better.

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PDRoms Coding Competition 3.99 – Deadline this Sunday (misc)

The PDRoms Coding Competition #3.99 deadline has almost come at our doorstep! This is the last reminder about this competition.

Competition running time: 24th January 2008 to 2nd March 2008
Deadline: Sunday, 9th March 2008 @ 23:59, in YOUR timezone!

Systems allowed: Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Gameboy Advance, Game Gear, Genesis/Megadrive, GP2x, Intellivision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System (NES), Super Nintendo Entertainment System (SNES), Nintendo DS, PC Engine, Playstation Portable (PSP), Wonderswan, Wonderswan Colo, Neo Geo CD

Topic: Create any kind of childproof game (no pr0n, racisms, extraordinary violence and adult humour, …) by using maximum four colors only on screen at once per scene (this could be a level, menu, etc) (also applies for dual screen systems – 2 screens count as one unit). Black, white, grey do count as color! You can choose your four colors freely. If your game features music and/or sound fx is up to you.

Good luck!

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