oXo brings us this fine Nintendo DS homebrew release called DSBall.
You must guide the bouncing ball save trough the level, that’s it – if there wouldn’t be obstacles and holes 😉
oXo brings us this fine Nintendo DS homebrew release called DSBall.
You must guide the bouncing ball save trough the level, that’s it – if there wouldn’t be obstacles and holes 😉
nczempin made a simplistic clock for Poker tournaments. It allows you to set a time per round (in minutes), and when that time has passed, it will emit a noise (shamelessly stolen from wintermute’s libnds sound example). It can also pause/go, and change the current level, reset, and do your washing.
This is a card game where you have to get rid of all your cards before the computer does.
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How to play:
Each arrow defines the direction (way) of the pile : an up arrow means you have to put cards with superior value (4 then 5 then 6 …) and a down arrow inferior value (6 then 5 then 4 …)
There are 2 bonuses cards : Joker and Reverse.
The first one can be played on any card but you can only play the same color on it
The second can be played on a card of the same color and reverses the direction of the pile. Then you can only play card of the same color on itConcerning cards number, 0 comes after 12 and 12 comes before 0
In order to play this game, you only need the stylus to drag cards. The menu works the same as the game : drag the card where you want to go.
nczempin started working on converting the original “Football Manager” to the DS. Paul Robson has ported, or reverse-engineered, or remade, the original Football Manager by Kevin Toms.
The current status is:
A pre-alpha version is running. You can see some of the menu screens, and once it comes to match day, you can actually see a match.
It is not really playable (other than advancing from match to match), in fact, I have taken out quite a bit of functionality.
So you should take a look at it only if you are very curious.
I will release the source code as well, of course (it’s GPL), but I haven’t found a permanent home for it yet.
Given that it is likely that I will not keep maintaining this for a long time (it is only a “finger exercise” to get acquainted with DS homebrew), it would be nice if someone would like to take over, provide webspace, etc. Putting it on sourceforge would be a bit of an overkill IMHO.
Here’s the current binary:
http://www.files.to/get/208759/dv6w41xgxgAny questions, suggestions etc., would best be put in this thread, or sent to me by pm.
Traperic brings us a new game to the GP2x named “Night of the Living Nerd”.
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The game has been written using Allegro and C++.
The objective is to control a programmer alien who wishes to protect an opensource program. Go ahead and destroy the nerds trying to invade.
http://www.gp32spain.com/foros/downloads.php?do=file&id=1898
Achim Tobler has updated Muepp Muepp. Smilies are going wild. Try to cach as much as you can.
This version supports the GP2x-F100 and the touch-pen problem has been fixed as well.
GMath3D is a graphics library for GP2x. Includes 2D, 3D, Text, Time, Joystick, and Sound (ogg) functions. Includes working example code, and .gpe files. Now Included a Win32 port to test your programs before compiling for GP2x. Win32 tester version includes 2D, 3D, Text, and Joystick functions. Now supports textures upto 128×128 bitmaps.
Sqdef is a tower defense game for the GP2x.
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Changes:
-> A new tower, the Scythe – so powerful you can only build one
-> A new factory, the Trapper – slows targeted enemy by 25%, has no effect on bosses
-> No more Dual Armory: now you upgrade the regular Armory in order to double its range
-> An icon that shows whether fast-forward is on
-> Cosmetic improvements all-around
-> A badge replaces medals on maps where you beat 60 waves
-> Some new coloured creatures, more wave variety
-> Editor does not allow maps with more than 20 possible paths
-> Compatible with 1.2(A) hiscores and maps; old saved games will be automatically cleared
dan639 has released his latest coding project which you can download here: http://www.sendspace.com/file/3plvoz
It’s a new Zelda game with an complete bugfree engine (according to the author). The game engine is based upon Zion’s Zelda game!
dragula96 updated his Tetris game TetriAbetes.
Changes:
* Added T-Spin Capabilities
* Added Wall Kick