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Discard Em All v0.2 (NDS Game)

This is a card game where you have to get rid of all your cards before the computer does.

How to play:

Each arrow defines the direction (way) of the pile : an up arrow means you have to put cards with superior value (4 then 5 then 6 …) and a down arrow inferior value (6 then 5 then 4 …)

There are 2 bonuses cards : Joker and Reverse.
The first one can be played on any card but you can only play the same color on it
The second can be played on a card of the same color and reverses the direction of the pile. Then you can only play card of the same color on it

Concerning cards number, 0 comes after 12 and 12 comes before 0

In order to play this game, you only need the stylus to drag cards. The menu works the same as the game : drag the card where you want to go.

http://forum.gbadev.org/viewtopic.php?t=15160

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Football Manager DS (NDS Game)

nczempin started working on converting the original “Football Manager” to the DS. Paul Robson has ported, or reverse-engineered, or remade, the original Football Manager by Kevin Toms.

The current status is:

A pre-alpha version is running. You can see some of the menu screens, and once it comes to match day, you can actually see a match.

It is not really playable (other than advancing from match to match), in fact, I have taken out quite a bit of functionality.

So you should take a look at it only if you are very curious.

I will release the source code as well, of course (it’s GPL), but I haven’t found a permanent home for it yet.

Given that it is likely that I will not keep maintaining this for a long time (it is only a “finger exercise” to get acquainted with DS homebrew), it would be nice if someone would like to take over, provide webspace, etc. Putting it on sourceforge would be a bit of an overkill IMHO.

Here’s the current binary:
http://www.files.to/get/208759/dv6w41xgxg

Any questions, suggestions etc., would best be put in this thread, or sent to me by pm.

http://forum.gbadev.org/viewtopic.php?t=15157

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GMath3D v1.3.5.3 Library for GP2x (08-03-2008) (GP2x misc)

GMath3D is a graphics library for GP2x. Includes 2D, 3D, Text, Time, Joystick, and Sound (ogg) functions. Includes working example code, and .gpe files. Now Included a Win32 port to test your programs before compiling for GP2x. Win32 tester version includes 2D, 3D, Text, and Joystick functions. Now supports textures upto 128×128 bitmaps.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2349

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Sqdef v1.3 (GP2x Game)

Sqdef is a tower defense game for the GP2x.

Changes:

-> A new tower, the Scythe – so powerful you can only build one
-> A new factory, the Trapper – slows targeted enemy by 25%, has no effect on bosses
-> No more Dual Armory: now you upgrade the regular Armory in order to double its range
-> An icon that shows whether fast-forward is on
-> Cosmetic improvements all-around
-> A badge replaces medals on maps where you beat 60 waves
-> Some new coloured creatures, more wave variety
-> Editor does not allow maps with more than 20 possible paths
-> Compatible with 1.2(A) hiscores and maps; old saved games will be automatically cleared

http://artraid.com/sqdef/

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