News

Pool v2.0 (iPhone Game)

Pool for the iPhone is a native Pocket Billiard game to run on Apple iPhone and iPod Touch.

Features:

– Single-player mode
– Two-player mode
– vs. Computer mode
– 8-Ball and 9-Ball games
– Autosave game on exit
– Easy cue direction and ball speed adjustment
– Two ball sizes (16 and 18 pixels)
– Fully customizable view and behavior

Free version of the game has some restrictions:
– Allowed only 7 games a day (Two-player and vs. Computer modes)
– Save/Load option is disabled
– Match length is fixed to 1.

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gpSPhone v1.8.0 (Beta) (GBA emu for iPhone)

News for those who are in ZodTTD’s Beta-Tester-Club.

Quote:

Those who are in the ZodTTD.com Beta Testers Club will be in for a treat. A new version of the Nintendo Gameboy Advance emulator for the Apple iPhone and iPod Touch has been released!

What’s new in gpSPhone v1.8.0 BETA:
Better sound quality.
Added gpSP cheat support. GameShark and Pro Action Replay supported!
Added volume control.
Now using Saurik’s version of libgcc in my own lib for improved compatibility and performance.

Yes! Cheats are now supported in gpSPhone! Be sure to share your cheat files here.

If feedback is good from beta testers, a release will be made shortly. In the meantime, I will be fixing up and preparing for a gameboy4iphone public release within a weeks time.

Thanks,
ZodTTD

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Ranger DS v0.54 (Alpha) (NDS misc)

Quote:

RangerDS 0.54 (the stable version) is released now, which can be used without the hardware.
We hope it can help you to understand our project better.
For now, it is just a demo. So some functions may not be available now.
Once there is any update, we will post it here immediately.
Besides, we sincerely hope to hear some advice about the function and the interface from any of you, helping us to improve the the application.

Download it here:
http://forum.dsgis.net/viewtopic.php?f=7&t=5

Discussion @ gbadev: http://forum.gbadev.org/viewtopic.php?t=15450

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Woopsi v0.32 (NDS misc)

Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

Changes:

– General bugfixes and API improvements
– New proportional fonts classes, and a Python script to create them
– New show/hide system that does not interfere with gadget z-ordering (the old system is still in there under the names shelve/unshelve)
– Double-click support
– All gadgets have modal support
– Buttons change colour when clicked
– ProgressBar gadget
– CycleButton gadget
– ListBox gadget (still a work-in-progress)
– Formalised the structure of a Woopsi application (with two “Hello World” examples that illustrate the two suggested structures)
– Merged SDL code into main DS codebase for greatly simplified maintenance
– Updated doxygen documents

Discussion: http://forum.gbadev.org/viewtopic.php?t=14332&start=30

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XRoar v0.21f1 (Dragon emu for NDS)

XRoar is a Dragon and Tandy CoCo emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows32.

Features:

Emulates Dragon 32, Dragon 64, Tano Dragon, Tandy CoCo 1/2.
Emulates DragonDOS, Delta and RSDOS disk systems.
Raw and translated keyboard modes.
Reads and writes virtual cassettes (“.cas” files).
Reads audio files as cassette input.
Reads and writes DMK format virtual floppy diskettes.
Reads (and supports in-memory writing of) JVC and VDK format virtual floppy diskettes.
Custom snapshot format; no “.pak” support yet.

Changes:

More accurate single-bit sound (fixes issues with the game “Demon Attack”). Configurable because it also introduces the real-hardware artifact of buzzing/clicking in some games.
Supports changing the SAM RAM organisation.
NDS: Much improved video, sound and user-interface.
GP32: Chatboard support working again.

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XRoar v0.21f1 (Dragon emu for GP32)

XRoar is a Dragon and Tandy CoCo emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows32.

Features:

Emulates Dragon 32, Dragon 64, Tano Dragon, Tandy CoCo 1/2.
Emulates DragonDOS, Delta and RSDOS disk systems.
Raw and translated keyboard modes.
Reads and writes virtual cassettes (“.cas” files).
Reads audio files as cassette input.
Reads and writes DMK format virtual floppy diskettes.
Reads (and supports in-memory writing of) JVC and VDK format virtual floppy diskettes.
Custom snapshot format; no “.pak” support yet.

Changes:

More accurate single-bit sound (fixes issues with the game “Demon Attack”). Configurable because it also introduces the real-hardware artifact of buzzing/clicking in some games.
Supports changing the SAM RAM organisation.
NDS: Much improved video, sound and user-interface.
GP32: Chatboard support working again.

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QBert (26-04-2008) (A2600 Game)

jbs30000 has updated his QBert remake for A2600.

Release notes:

I’m thinking of making a couple of improvements in the future, but for now, the game is complete.

I fixed the little mistakes that were in there and added the following:
1) When QBert or Coily fall to the bottom of the screen, there’s a “thud” sound effect.
2) When a round first starts, there’s a brief pause. I did this because I found that if I accidentally jump off of a bottom cube,
then when Qbert reappear at the top, he sometimes jumps off of the top too, and giving the game a brief pause where it can’t
read the joystick seems to help.
3) The game is harder than I thought, so QBert starts with 9 lives instead of 3. I did this because I had a hard time thinking of
how to make the game award extra lives at certain scores. If 9 lives isn’t enough I can make it start with more.
4) Pressing the Reset button puts you back to the Animation that plays when the game is first started, or after you lose all your
lives.

Well, there’s probably more but that’s all I can think of. Let me know if you find any bugs and I’ll fix them.

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