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Wii Zelda Exploit (Wii misc)

There seems to be an exploit for the Wii game Zelda. Here is a quote from brakkens site http://www.tehskeen.com : Here is a screen shot of an error in Zelda for the Nintendo Wii. So, what’s so important about this particular error? Well, let’s compare this to the GTA Exploit for the Sony PSP. Yes, that’s right. Bushing along with … Read more

http://tehskeen.com/

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Time Baby Alarm Helper Plugin v1 (PSP Application)

This plugins transforms your PSP into a Mechanical-sounding alarm clock and works by parsing CONFIG.TB in msdrive:PSPGAME150Time Baby – When the PSP turns on because of alarm, this works by checking the RTC clock and the alarm time in CONFIG.TB if the time matches, it plays the alarm sound [RAW MONO PCM ] in “seplugins/alarm.wav”, which is also customizable.

http://forums.qj.net/showthread.php?t=133718

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jEnesisDS v0.6 (Genesis emu for NDS)

Here is a new release of jEnesisDS. Major changes in the new version: – Custom Z80 ASM core implemented. – Custom YM2612 and PSG emulation, running on the ARM7. So there is sound now 😉 – Many parts rewritten. Speed without Z80 core should be quite a bit faster for most games. – Idle-loop detection completely rewritten. Shouldn’t break any … Read more

http://dcemu.co.uk/jenesisds-0-6-87934.html

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Scrabble Assistant WIP (NDS misc)

nipil is still heavily working on an improved version of his “Scrabble Assistan”. Here is what he said in the GBAdev.org boards today: As you can see, the following points are have already been addressed: – visual: grey square is visual click feedback – visual: green shows active function/option – visual: validation/ok button – visual: bigger, finger-friendly touch-zone (i don’t … Read more

http://forum.gbadev.org/viewtopic.php?t=14879&postdays=0&postorder=asc&start=30

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WireWorld DS v0.3 (NDS port misc)

WireWorld DS is a DS port of a cellular automation under the same name. So far it has: – basic WireWorld implemented – editor builtin – clear/clear electrons Further release notes: About WireWorld WireWorld has 4 states: space – represented by black wire – represented by gold spark – represented by red tail – represented by blue Spark changes to … Read more

http://forum.gbadev.org/viewtopic.php?t=14902

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