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Super Mario Land Advance v0.1 (GBA Game)

Everyone of us knows the classic Gameboy Color game “Super Mario Land”. Yodajr brings us a conversion for the Gameboy Advance, of course in full color. Unfortunatly it’s just a basic attempt, let’s see how this project develops. Warning: This homebrew game is using the name and the graphics of a copyrighted character.

http://www.playeradvance.org/forum/showthread.php?t=6122

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Status V (misc)

Good and bad news… first the bad ones. We only have enough money to keep PDRoms alive for the next 2 months (without domain costs and without covering the loss I had with the sponsor of PDRC#3). All the sponsoring income we ever had, has now disappeared.The good news – Our coder is still heavily developing the code for the … Read more

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Status IV (misc)

Finaly we are working on the new PDRoms internal code, recoding will take around a month, re-adding everything from scratch will take two months. It might get december and for whole january I’ll be on vacation in asia. I think we can target February 2006 as new start for PDRoms, any earlier re-launch would be even a surprise to me.

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The Last Seal (GBA Game)

Sascha Brandt and Roman Schaub have released a pretty impressive GBA game which was planed for a commercial release, but is freeware now.It’s a point-and-click adventure where you take control over a hero called Russ Kimble. Experience one of the biggest GBA-adventures ever produced. Where other classic titles feature about100 locations, The Last Seal features more than 180 locations split … Read more

http://www.ancor.ch/tls/index.php

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Status III (misc)

Before anyone hopes that we continue with the news for now, wrong thought. I was just in the mood to post. PDRoms will be fully back on track when the new design and the new code is ready. I think we can target November for a re-opening, whith a month break in January. To tell more about the system: Everyone … Read more

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Xor v1.03 (GBA Game)

Version 1.03 of Xor is now available for download. This version fixes the problems in three of the new Procyon’s Mazes maps. Two of them could not be completed and a third had map quadrants missing. All have now been tested in this new version and can be completed. Thanks to Mick Waites for the news.

http://www.gbagames.dsl.pipex.com/

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