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Uae4all v0.5.0 (Amiga 500 emu for GP2x)

critical has updated his port of UAE4ALL (UAE for DC) for the GP2x. Release notes: 0.5.0New things (all Chui and fox68k’s work, just adapted for the GP2X): SuperThrottle – Hold down the right trigger first, then whilst still holding it, hold down the left trigger too. This will disable sound and set frameskip to 10 to speed things up. This … Read more

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Snake Advance (GBA Game)

Image provided by: GBAdev.org“Schultz, die Zahlberhaft”has released a Snake game called”Snake Advance”. It has been fully coded in assembler.http://www.gbadev.org/index.php?ID=591

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Wordingo v0.5 (PSP Lua Game)

Wordingo is a Scrabble game written in Lua. Changes: 0.5-Removed 1P QuickPlay.-Invalid plays will now be removed from the board.-Added option to get to the Word Finder during the game using the Rack Letters – Cheating!-Added option to check the current play.-Fixed a bug where changing letters on the first go would cause problems.-Added back buttons to some menus.-Tarted up … Read more

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WTF (NDS misc)

Release notes: Random Broken Demo Got a pretty cool effect from a failed attempt at making a cool demo. Check this out on hardware for some strange sitings…with it getting better over time. http://l337h4x0mg.blogspot.com/

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Mass and Volume Engine (NDS Techdemo)

Image provided by: Matt LuckettRelease notes: A while back I worked on creating a Mass and Volume class. This was supposed to be for a physics/space simulation engine, but I forgot about it and just found it today. It was coded for 2D at the moment, as 3D isn’t neccessary for testing.The particles don’t actually interract yet…They just fly freely … Read more

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