News

Specus (19-05-2011) (NES Techdemo)

Specus is the working title of a “Zeldroidania” game (basically a mix of Zelda and Castlevania).

Quote:

Right now all it does is load a map and let you scroll around it. The scrolling engine breaks up the name table updates over four frames, and updates a 16-pixel wide area during that time. That means this engine cannot handle scrolling faster than 4 pixels per frame. The same code path is used for both horizontal and vertical maps. Branches are taken to handle the differences.

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Super Geometry Dust v1.0.4.1 (Pandora Game)

Super Geometry Dust by wermy is a Geometry Wars / Super Star Dust HD mash-up for Pandora.

Super Geometry Dust - First Release

Changes:

New Features/Enhancements:
– New enemy: laser-shooting enemy that follows you up to a certain distance from you, and then fires on you
– New enemy: laser-shooting turret, which is stationary and fires at you when you are in range
– New bomb: decoy bomb (press the L-trigger to use), which attracts enemies and explodes after a few seconds. Be warned: these are hard to earn, so use sparingly! 🙂
– Various small gameplay tweaks

Bugfixes:
– Enemy-spawning delay when playing multiple games in a row has been fixed
– Inability to take screenshots in the menus (and high score table) has been fixed

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Lightning v1.00 (PSP Game)

You’re a tiny thunder fellow trying to pass through some king of dangerous thunderstorm!

Changes:

– Main menu theme cleaned
– Congrats sfx now played a little earlier
– 4th level’s background color made darker
– Damage color set to blue

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BAGPlug (Release 3.3 Fix 1) (NDS Application)

BassAceGold updated his replacement Supercard DSTwo plugin menu “BAGPlug”. It’s really only of use for DSTwo owners, others can ignore this plugin!

Release notes:

Released fix 1 for 3 – 3 which just fixes some copy and paste issues. First post has been updated with the fix included in the normal package rather than a stand-alone download.

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