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The Retro League Podcast – Episode 446 – Chasing the Popular Trends

The Retro League Podcast features discussion about the latest retro gaming news, re-releases, community developments and reviews of our favorite games. This week: This week we’re making our controllers wireless and researching a Super Famicom game with a generic title. We wonder if kids these days are so impressionable that they would rush out and buy luxury cars just because … Read more

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The Retro League Podcast – Episode 445 – Ban All Coin-Operated Amusement Devices

The Retro League Podcast features discussion about the latest retro gaming news, re-releases, community developments and reviews of our favorite games. This week: This week we have evidence that the mythical NES Classic Mini is actually a real product that consumers could buy and not just a scam perpetrated by eBay resellers. We might have to expose our stomachs to … Read more

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The Retro League Podcast – Episode 444 – Gamer Motivations

The Retro League Podcast features discussion about the latest retro gaming news, re-releases, community developments and reviews of our favorite games. This week: This week we’ve found the wordiest video game listing on Craigslist and we watched the history of the Betamax camcorder. Sixteen years ago Nintendo had people carry televisions and video game consoles around for an entire weekend … Read more

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The Retro Hour EP131 – The History of Sega (misc)

The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK. Content: We’re joined by one of the world’s leading Sega historians Ken Horowitz, the owner of Sega-16.com and author of two Sega history books for some great nostalgic chat. https://soundcloud.com/the-retro-hour/sega-historian-ken-horowitz-the-retro-hour-ep131

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Video: NES Programming #47 – Adding Collision To The Asset Tool

Michael Chiaramonte goes on with his NES Programming tutorials. Quote: In this stream, I added the ability to turn on a grid in the asset tool and toggle collision in metatiles by clicking on the individual 8×8 subtiles in the metatile. This information is saved in a 2-byte bit mask and on Monday we’ll be exporting the information for the … Read more

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Video: NES Programming #46 – Tile Loading And Attributes Are Done For Now

Michael Chiaramonte goes on with his NES Programming tutorials. Quote: I finally got the tile loading and attributes loading properly in this stream. We have one more minor task to take care of on Thursday, but even with reloading the entire attribute memory in the NMI, we’re getting smooth scrolling (unlike before). We will start working on background collision next … Read more

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