News

uNGP v0.3 (NGPC emu for Dingoo Linux)

uNGP is a NeoGeo Pocket emulator for Dingoo under Dingux.

Changes:

Supported Compress format Zip, Rar, 7z and Gz.
– Now 3 video modes: Normal, Scaled Height, Fit to screen.
– Solved some bugs in menu and filemanager code.
– Added AutoFire. set Value 0 = Off, and value is the interval between fire and fire.
– Some changes in blitter code.
– Added save, load and reset config.
– Some code clean up.
– Experimental TV-Out option in Misc Submenu.
– Profiled compiled version.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,431

By · 0 comments
They Do Not Die v0.4 (Wii Game)

They Do Not Die is a 2D Zombie shooter with abstract visuals and a focus on customization plus level editor.

Changes:

Here is a long overdue update for They Do Not Die. It doesn’t do everything I was planning but has a few additions.

The level viewer has officially become WYSIWYG level editor. You can edit levels but not create them so if you want to make a new level without overwriting one of the preexisting ones you will need to go copy one of them in the “Maps” folder. I would love to see any new levels that anybody makes so post links in the comments.

There is single screen co-op play now. You can have up to four players and you all share the same health and energy bar. When playing with multiple people the camera stops repositioning itself based on where your pointing and instead places itself in the middle of all the players. There are invisible walls keeping you from getting too far away from each other.

There is also a Windows version now. Yeah, that’s right, I made a PC game then restarted making the game and then started again on Wii only to then port its incomplete Wii version back to PC. Give me a few more years and I’ll have an even more incomplete build of it available for PC that will have been designed for xbox 720. The PC version is single player only.

v0.4 – September 25, 2010
* Added Co-Op modes for up to four players.
* The level viewer has been replaced with a level editor.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12481&f=54 for the news.

http://thatotherdev.wordpress.com/2010/09/25/they-do-not-die-v0-4-%E2%80%93-wii-windows/

By · 0 comments
That Other Pong v2.0 (Wii Game)

Ping… Pong…!

Quote:

totally rewrote the game. Got rid of its dependency on Box2D (the game was originally pretty much made just to mess around with Box2D on Wii which was giving me trouble for reasons that I don’t want to get into which is what really led me to actually remake They Do Not Die instead of doing more of a direct port) and used my own self made collision and bouncing system in its place.

It has a two player mode now. Single player is still available as an option. There is obviously also a menu now to allow you to select how many people will be playing.

Instead of using the directional pad the gameplay is now motion controlled. You hold the controller sideways like a NES controller and tilt it forward and back to move the on screen paddle up or down.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12483&f=54 for the news.

http://thatotherdev.wordpress.com/2010/09/27/that-other-pong-v2-0-%E2%80%93-wii-windows/

By · 0 comments
Banana Saves v3 (Wii Application)

Banana Saves applies patches to the System Menu on-the-fly to allow you to copy your protected savegames to your SD card within the System Menu. It doesn’t modify the NAND and has no risk. It’s partially based on Waninkoko’s Menu Patcher.

Banana Saves needs an IOS with NAND permissions (any cIOS will work).

Changes:

Banana Patcher is now known as Banana Saves (users were only using it for copying savegames)
added HBC 1.0.7 parameters support for automatizing boot
added rebooter patches for 4.3 on all regions
future version may include AHBPROT support

http://wiibrew.org/wiki/Banana_Saves

By · 0 comments