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Added Sep 28, 2010, Under:
Wii
They Do Not Die is a 2D Zombie shooter with abstract visuals and a focus on customization plus level editor. Changes: Here is a long overdue update for They Do Not Die. It doesn’t do everything I was planning but has a few additions. The level viewer has officially become WYSIWYG level editor. You can edit levels but not create … Read more
http://thatotherdev.wordpress.com/2010/09/25/they-do-not-die-v0-4-%E2%80%93-wii-windows/
Added Sep 28, 2010, Under:
Wii
Ping… Pong…! Quote: totally rewrote the game. Got rid of its dependency on Box2D (the game was originally pretty much made just to mess around with Box2D on Wii which was giving me trouble for reasons that I don’t want to get into which is what really led me to actually remake They Do Not Die instead of doing more … Read more
http://thatotherdev.wordpress.com/2010/09/27/that-other-pong-v2-0-%E2%80%93-wii-windows/
Added Sep 26, 2010, Under:
Wii
Banana Saves applies patches to the System Menu on-the-fly to allow you to copy your protected savegames to your SD card within the System Menu. It doesn’t modify the NAND and has no risk. It’s partially based on Waninkoko’s Menu Patcher. Banana Saves needs an IOS with NAND permissions (any cIOS will work). Changes: Banana Patcher is now known as … Read more
http://wiibrew.org/wiki/Banana_Saves
Added Sep 26, 2010, Under:
Wii
CleanRip is a Gamecube and Wii optical disc backup tool for the Nintendo Wii. The “Clean” in CleanRip comes from the fact that this tool does not require nor utilize any custom IOS (cIOS). It simply requires that you have the latest Homebrew Channel (HBC) installed. Also, if it finds that IOS58 is installed, you will be able to rip … Read more
http://wiibrew.org/wiki/CleanRip
Added Sep 26, 2010, Under:
Wii
Yabause Wii is a Sega Saturn emulator for Wii and is the first of its kind as emulating the complex processes of the Sega Saturn is much harder then it looks and now even harder to run it on the limited hardware of the Wii. Changes: improve processing vdp1 (fix some unvisiblities and flickers of vdp1) fix path name of … Read more
http://wiibrew.org/wiki/Yabause_Wii
Added Sep 25, 2010, Under:
Wii
Lopan is a clone of Shanghai where the goal is to click on pairs of matching tiles to make them go away to eventually clear the board. Tiles can only be clicked on if they’re not blocked sideways or above by another tile. Most tiles only match identical ones, but any two flowers match (ORC, PLUM, BAM or MUM) and … Read more
http://wiibrew.org/wiki/Lopan
Added Sep 25, 2010, Under:
Wii
Fire is a very small SDL demo program that simulates a fireworks display with plasma effects. ‘-‘ and ‘+’ cycle through different color palettes. ‘Home’ exits. ‘A’ button paints. ‘B’ button ignites the atmosphere. ‘2’ takes a screenshot.
http://wiibrew.org/wiki/Fire
Added Sep 25, 2010, Under:
Wii
Inkpoly is a screensaver for Wii homebrew. It’s kind of like a spirograph but with overlapping regions that fill with the even/odd fill rule. It makes use of the ftgrays anti-aliasing rendering engine from the FreeType library. It is all done in software, no 3D at all, making use of the 4:2:2 YCrCb bitmapped screenbuffer for the display. It’s using … Read more
http://wiibrew.org/wiki/Inkpoly
BubsyMOD is a small ProTracker player written in SDL.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,426
Developer Uguru has updated his Turbografx / PC Engine emulator uPCE, which runs via Dingux. Changes: Solved some bugs in menu and filemanager code. – Added AutoFire. set Value 0 = Off, and value is the interval between fire. – Some changes in blitter. – Added save, load and reset config. – Some code clean up. – Experimental TV-Out option … Read more
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,427