This is a puzzle game which challenges your memory. Two grids are composed of m shapes (rows) and n colors (columns). The bottom one is for play and the top one is for hint. You must touch the cells of the bottom grid and turn them face up one by one. The next cell touched must match shape or color with the previous cell touched. If so, you can touch another cell. If not, the unmatched cells will be turnt face down and you touch over again._(NDS_Game).png)
News
Cortes48, one of the board members at http://www.playeradvance.org , is working on a remake of Ballon Fight (known from the NES) for the Nintendo DS.
Simple Media System is a media player for the Playstation 2.
Changes:
– fixed quite nasty bug in the mpeg1/2 decoder (blocky artefacts in some cases). Thanks to ‘orangpelupa’ for the note and sample clips;
– fixed incorrect inclusion of folders into playlist upon “Play all audio” action; Thanks to ‘vsub’ and ‘dlanor’ for the research/note;
– fixed stupid typo that prevented custom greek font to be loaded;
– added functionality to convert DOS character encodeing to Windows one. This allows correct display of localized filenames while using SMB networking. 4 default conversion tables are provided: CP866 <-> CP1251 (DOSCyrilic <-> WinCyrillic), CP737 <-> CP1273 (DOSGreek <-> WinGreek), CP850 <-> CP1252 (DOSLatin1 <-> WinLatin1) and CP852 <-> CP1250 (DOSLatin2 <-> WinLatin2). Custom conversion tables are supported in form of ‘cyrillic.mtx’, ‘greek.mtx’, ‘latin2.mtx’ and ‘latin1.mtx’ files placed in mc:/SMS folder. These can be generated by ‘SMSCP.exe’ Win32 command line application which is also provided. It’s usage is pretty simple. For example to generate ‘cyrillic.mtx’ file use following command: ‘SMSCP 866 1252 cyrillic.mtx’. 866 means codepage ID for DOS and 1252 – codepage ID for Windows. If character charset is changed while browsing SMB share then manual directory rescan is required (leave and enter folder of interest while in SMS browser). Apparently this stuff also depends on ‘Regional setings’ of the SMB server;
– added ‘?’ character replacement by appropriate region letter for ‘mc0:/B?DATA-SYSTEM’ string for user defined language file (if that string is present);
– implemented exception handler that is invoked if something goes terribly wrong with SMS. It displays some technical information about the exception that can help to fix the problem. There’s a possibility either to reboot SMS (if it was launched from a memory card) or exit to the PS2 browser;
– fixed corrupted background image issue. Thanks to ‘MrJiggles’ for the semark and sample files;
Earlier this day we already reported about the upcomming Playstation 1 emulator for iPhone’s. Now it’s getting more shape with this post made by ZodTTD:
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My very first build of psx4all for the iPhone & iTouch worked! You gotta love when the first compile for a program works!
These are two quick screenshots of the very first build (note: not a release, just a work in progress) …
These images won’t reflect how the release will look. Also ignore the data in the debug information at the top, as it’s not accurate.
What can you look forward to in the first release of psx4iphone? Depends on how the beta testing goes. I will be working on the existing dynarec (cpu emulation) quite a lot to improve performance as it will be required. The screen scaling and screen placement will be drastically improved over the above images. Memory card support will work, and save states might work. Sound will be implemented as well. The interface/gui will be very similar to gpSPhone’s just with 4 hard buttons instead of just A+B, and L2 and R2 buttons. A rough estimate would be about 75% of games will be compatible. With such a large library of games, this may or may not include your favorite game. Performance will have to be increased about 25% to get a good portion of games running smoothly. This can be done.
I will be contacting those who donated to me (for gpSPhone and psx4iphone) when a beta of psx4iphone (also works on iPod Touch) is available. If there’s a large amount of beta testers and the demand is there, it could be within a matter of days.
🙂
Nethack DS is a port of Nethack to the Nintendo DS.
Release notes:
Version 1.8b is released. This includes all the fixes from 1.8 and 1.8a:
Fixed Adjust (it was horribly broken). Thanks, Scribble!
Moved left-handed mode to OPTIONS (default off).
Added keyboard-based command mode, toggleable with OPTIONS (default off).
Menus and command window can now be controlled using the joypad.
Changed menus so now Left/Right pages up/down, and Up/Down are used to change the highlighted menu item.
Added select all/none in multi-select menus using Select and Select+L/R.
Added double-tap mode in menus and command window, toggleable with OPTIONS (default off).
Added holdmode option, to control whether L/R must be held to keep the command window open (default on).
Added cursor option, to control whether a cursor is displayed (default on).
Fixed the graphics cursor to properly map to the internal cursor position (makes dagger throws, etc, move the cursor like in text mode).
Fixed the text mode cursor to work with “What Is” when it moves off the rendered map.
In addition, 1.8b includes fixes to the touchscreen code, so the inaccuracies should be gone (they are on my DS, anyway). I felt this was important enough that it warranted a new release, despite having put 1.8a out just last night.And just to draw extra attention to it, you lefties out there, you’ll have to enable left-handed mode in the OPTIONS file now. The old setting will be lost.
Anyway, check out the packaged defaults.nh file to see what new options are available.
Sliding Puzzle 2x is a sliding puzzle game for GP2x.
JoJo_ReloadeD released another update to his Frontier remake for GP2x. Most elements are taken from the Atari ST version.
Thanks to http://www.gp32x.com for the news.
This is a bugfix release for Cube Breakout v3.6.
MorganDS has posted a screenshot of Rubik’s Cube current status. The goal is to add up a real 3D cube at the top screen..jpg)
Here is a new release from Fort Apocalypse:
You may have played a guitar, but have you ever played the Atar?
The Atarinstrument is currently fairly basic, but supports 2 instrumentalists (2 joysticks). Have fun!
I’m thinking I’ll probably change the button to be a sharp instead of a flat in the next version and add some more instruments. One instrument I really want to add is the drum kit (down=bass, up=snare, button=hi-hat). The biggest question is how to make the choosing of the instrument intuitive, whether layered instruments should be allowed (via setting sound and doing drawscreen more than once per main loop). I’m thinking of just showing the letters “ATAR” on the screen while you play that are maybe different colors based on the instrument you are playing. Let me know what you think.