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oXo brings us this fine Nintendo DS homebrew release called DSBall. You must guide the bouncing ball save trough the level, that’s it – if there wouldn’t be obstacles and holes 😉
http://www.playeradvance.org/forum/showthread.php?t=21313
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nczempin made a simplistic clock for Poker tournaments. It allows you to set a time per round (in minutes), and when that time has passed, it will emit a noise (shamelessly stolen from wintermute’s libnds sound example). It can also pause/go, and change the current level, reset, and do your washing.
http://forum.gbadev.org/viewtopic.php?t=15158
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This is a card game where you have to get rid of all your cards before the computer does. How to play: Each arrow defines the direction (way) of the pile : an up arrow means you have to put cards with superior value (4 then 5 then 6 …) and a down arrow inferior value (6 then 5 then … Read more
http://forum.gbadev.org/viewtopic.php?t=15160
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nczempin started working on converting the original “Football Manager” to the DS. Paul Robson has ported, or reverse-engineered, or remade, the original Football Manager by Kevin Toms. The current status is: A pre-alpha version is running. You can see some of the menu screens, and once it comes to match day, you can actually see a match. It is not … Read more
http://forum.gbadev.org/viewtopic.php?t=15157
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Added Mar 10, 2008, Under:
GP2x
Traperic brings us a new game to the GP2x named “Night of the Living Nerd”. The game has been written using Allegro and C++. The objective is to control a programmer alien who wishes to protect an opensource program. Go ahead and destroy the nerds trying to invade.
http://www.gp32spain.com/foros/downloads.php?do=file&id=1898
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Added Mar 10, 2008, Under:
GP2x
Achim Tobler has updated Muepp Muepp. Smilies are going wild. Try to cach as much as you can. This version supports the GP2x-F100 and the touch-pen problem has been fixed as well.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2431
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Added Mar 10, 2008, Under:
GP2x
GMath3D is a graphics library for GP2x. Includes 2D, 3D, Text, Time, Joystick, and Sound (ogg) functions. Includes working example code, and .gpe files. Now Included a Win32 port to test your programs before compiling for GP2x. Win32 tester version includes 2D, 3D, Text, and Joystick functions. Now supports textures upto 128×128 bitmaps.
http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2349
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Added Mar 10, 2008, Under:
GP2x
Sqdef is a tower defense game for the GP2x. Changes: -> A new tower, the Scythe – so powerful you can only build one -> A new factory, the Trapper – slows targeted enemy by 25%, has no effect on bosses -> No more Dual Armory: now you upgrade the regular Armory in order to double its range -> An … Read more
http://artraid.com/sqdef/
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dan639 has released his latest coding project which you can download here: http://www.sendspace.com/file/3plvoz It’s a new Zelda game with an complete bugfree engine (according to the author). The game engine is based upon Zion’s Zelda game!
http://forums.qj.net/showthread.php?t=136550
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dragula96 updated his Tetris game TetriAbetes. Changes: * Added T-Spin Capabilities * Added Wall Kick
http://forums.qj.net/showthread.php?t=136630
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