Art released Jelly Clock. Release notes: Just a little demo of the Jelly Physics library by Walaber, ported to PSP by Drakon. Although only a demo, there should be some improvement to come. Thanks to Drakon & Slasher for giving me some tips regarding the Jelly physics library.
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CyBeRCeD is working on GeoDS for Nintendo DS. Release notes: My new project is Geodis. this homebrew is actually an application to increase awareness of the department of France. Of course, later there will be a kind of test where we must guess the name of the department displayed. In the meantime, I will let you test and I await … Read more
DEMOTEV is a GameCube demo by GranDFrère. Quote: With DEMOTEV, I wanted to associate light and texture, because in fact I knew the light by using vertex and display textures, but I could not combine the two. This is where the VTE: The VTE can combine ( “mix”) color information or not with a texture and / or combine texture … Read more
http://www.nintendomax.com/index.php?topic_id=9022&format=news
Scrolling is a GameCube demo by GranDFrère. Quote: With Scrolling, I had to manually create the characters leaf small squares method “old school”, and noted the coordinates of all vertices. I also made a routine that calculates all the normal averaged for the Light (ie more than normal in a table). At the beginning it should be a scrolling, but … Read more
http://www.nintendomax.com/index.php?topic_id=9022&format=news
REminiscence is a re-implementation of the engine used in the game “Flashback: The Quest for Identity” made by Delphine Software and released in 1992. Changes: – Added sound, but laa-aa-aag
BibleQuiz is an open-source quiz game. Test your knowlegde about the bible. Changes: – Added highscore screen – Highscore is stored (in xml format) on the SD card – Added credits screen – Added help (minus button) screen – Added 10 music tracks – Use freetype library as font render engine for screen (sub) titles. – Content update: * Added … Read more
Torch has updated Hold Plus, it’s a Battery Saver Plugin for PlayStation Portable. Changes: Fixed a problem caused by a faulty Hold switch in some PSPs. This made the CPU remain underclocked even after turning off the Hold switch. The problem is the Hold switch doesn’t consistently return a pressed state. It sometimes rapidly fluctuates between an Off and On … Read more
DronS is a 3D Tron style game. Changes: + Added mirror of the whole arena on the ground. + Mirroring got it’s own menu + Added “Player left!” message + You can change the distance between you & the wall you have to be for speeding-up + Multi-Langual support, [Now I just need translations…] + Czech translation added [translated by … Read more
Steve Corey updated his port of PrBoom to the Nintendo Wii. PrBoom is a cross-platform version of the classic 3D first person shooter Doom from id Software. Changes: Thanks to everyone who responded to my request for testers. We’ve verified that this new package works great with the Homebrew Channel, so I’ve updated the zip file and put it out … Read more
http://wiidevelopment.blogspot.com/2008/11/wiidoom-04-is-now-compatible-with-hbc.html
Powernoid is a Breakout clone by Art. Release notes: This is one of the few GAME programs I have written, and by far my favourite. Powernoid V1 was written in less than two days. I always loved a particular Breakout clone that I played on the Amiga CD32, and that is the public Domain game that I found on a … Read more