Scrolling is a GameCube demo by GranDFrère.
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With Scrolling, I had to manually create the characters leaf small squares method “old school”, and noted the coordinates of all vertices. I also made a routine that calculates all the normal averaged for the Light (ie more than normal in a table).
At the beginning it should be a scrolling, but it has become over time an auditor modeling characters. That is why it is a “rotation character”, “transparency” and “display vectors” that shows the normal.
You can also manipulate the camera you see that light is before the character and act from behind it.
http://www.nintendomax.com/index.php?topic_id=9022&format=news
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