News

NesterGP News (NES emulator for GP32)

Here are a few lines from the official homepage:

For anyone who has been wondering, I have not abandoned NesterGP. I still plan to release new verions. First, I must find free time in order to work on it. All previous releases were done in a mad frenzy. Anything in my life that I could put on hold, I did. I’m like that; all or nothing. Not to mention that the last version of LittleJohn really blew me away. The reason I decided to port Nester in the first place was because the NES emulators at the time weren’t up to par. That doesn’t hold true anymore. Nevertheless, I still feel an obligation to finish what I started. I do have new projects that I am working on and plan to divide my time between them and NesterGP. Be patient and good things will happen.On another note, I have made my decision as to the winner of the splash screen competition. Unfortunately for everyone but me, no one will know who the winner is until I release the next version. Also, someone pointed out that Nester is under the GPL meaning that I have to release the source to NesterGP.I wasn’t planning on doing this until I felt my work was done but I guess I have no choice. So expect the source to the most recent version to be released within a few days. When that happens, perhaps someone out there with more time will carry the project farther than I can right now. Who knows?

http://www.sch3rz0.com/nestergp/

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Darts GP32 and WinGP work in progress

I have had a bit more time recently to work on two of my projects Darts GP32 and WinGP. Heres some quick info on them both.Darts GP is currently being moved over to 16bit display. You can see on the screenshots that the menus are looking better as before the background images were looking grainy due to limited palettes. I have cleaned up the game routines so its easier adding new game types, theres now four games and I might add another two at a later stage. I havent updated the actual game graphics to 16bit yet as I need to redraw the dart board with more colors to make it look a bit more realistic. Gonna work on the game graphics next as it looks rubbish now :)WinGP has been nearly totally rewritten as its expanded from just a program launcher into a more feature packed program. Like Darts GP32, I have changed the display into 16bit so the program looks alot nicer now. So far the Start Menu part of the program is complete (screenshots just show Program Files at the moment). There is also a basic built-in text viewing program which I am currently working on (image viewing will be done as well). After this I will be working on a file manager style feature which will support File Associations, this can be used for example to load your ROMs in supported emulators or view images or text files etc using the above mentioned features. I am also planning some other nice features which will make WinGP more usefulthan a glorified program launcher.. you will have to wait and see what these features are though ;)Theres some screenshots to check out over atGP32Emu.

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GPsop Released

Makanai let me know that he has released his new homegrown game GPsop. GPsop is a port ofSDL Sopwithwhich is a port of the original CGA version of Sopwith. The game is much like one of my favourite gamesHarrier Attackin which you must fly over the land shooting enemy planes and bombing buildings (see 15 days compo entry Air Rage for something similar). The binary and source code are available from the homepage athttp://www.makenai.net/gpsop/. If you can help Makanai with the clicking sound in the game please get in contact with him as he needs some assistance with fixing this.

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