Playstation Portable News
PSPVE v1.0.1 (Vectrex emu for PSP)

PSPVE is a port on PSP of one latest version of VecX. VecX emulates the Vectrex game console on systems such as Linux and Windows. It has been written by Valavan Manohararajah.

It’s a first release, work still remain, the sound is really crappy, the rot90 render mode should be improved, the speed is not so good as well etc …

http://zx81.zx81.free.fr/serendipity/index.php?/archives/319-PSPVE-A-Vectrex-emulator-for-PSP-v1.0.1.html

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Cannons and Shields v2.0 (PSP Lua Game)

Cannons and Shields is an action game for PSP with lots of tanks and explosions.

Changes:

Pause.
Graphics improvements.
3D terrains (if your tank is at the top of a mountain, it will fire very far from your position!).
The game uses less PSP memory (so its more stable).
Added credits.

http://www.dcemu.co.uk/vbulletin/showthread.php?t=116624

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Super Mario Toy (Final) (PSP Game)

Super Mario Toy is a collection of Mario themed mini-games.

Some of the games are:

Mario Coin
Pacman
Space Invader
Duck Hunt
Mario Bros.
Mario Vitesse

http://www.playeradvance.org/forum/showthread.php?t=25398

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Serve N Go v3 (R1) (PSP Game)

CoderX has released an update to ServeNGoV3 but takes no credit in the creation of the game, just the update and patching that makes the game 3.xx (Pfat / Slim) compatible. All credit for the game goes to Team Sousa.

You basically work at Fast Food Restaurant, and have to retrieve all the food the customer asks for, in a certain amount of time. For each food item you bring, you get 5 points, for each sale you get an additional 50 points. Time will also decrease gradually when you make a sale.

Game must be placed in the PSP/GAME/ Folder or else it wont run!

http://forums.qj.net/showthread.php?t=141077

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Lockdown v2.1 (PSP Application)

Lockdown allows you to password protect your PSP from prying eyes. It also protects the Recovery Menu so that the protection can’t be disabled without considerable effort (or by unbricking).

Changes:

Removed a bunch of object files that were accidently linked into the debug version. It shouldn’t affect the functionality in anyway though

http://forums.qj.net/showthread.php?t=141060

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PXL Installer v1.1 (PSP Application)

PXL Installer is a theme installer for PSP.

http://forums.qj.net/showthread.php?t=141057

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Lockdown v2.0 (PSP Application)

Lockdown allows you to password protect your PSP from prying eyes. It also protects the Recovery Menu so that the protection can’t be disabled without considerable effort (or by unbricking).

Changes:

Now fully supports PSP Phat and PSP Slim. Uses less RAM as well, so it shouldn’t conflict with other plugins. If you have too many plugins enabled for VSH mode it may not work.

http://forums.qj.net/showthread.php?t=141060

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Lua Shell v1 (PSP Lua Application)

It seems to be the day of Lua shells… here is another one called “Lua Shell” and has been coded by DarK_SharK.

Features:

-MP3 Loader
-UMD Loader – USB UMD
-IMG Loader (JPG and PNG)
-ISO Loader (ISO and CSO)
-PSX Loader
-ELF Loader
-USB Mode -USB MS
-USB Flash0
-USB Flash1
-USB Flash2
-USB Flash3
-Patch (To load one .lua file)
-Info System
-EXIT Mode
-Sleep Mode
-Exit to XMB Mode
-OFF PSP
-Credits and Help

http://forums.qj.net/showthread.php?t=141014

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AutoStart PRX v2 (PSP Application)

roe-ur-boat had updates his AutoStart plugin to version 2.

Changes:

Added more buttons
Improved the configurator
Fixed a bug that showed the SCE logo when you exited from a homebrew
Descreased the prx size from 30kb to 9kb

http://forums.qj.net/showthread.php?t=141003

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Kurok v0.3 (Demo) (PSP Game)

Kurok is a game using a heavily modified quake engine designed especially for the PSP, and later on if there is enough demand, a PC version.

It has one single player episode’s worth of content, as well as a fully functional multiplayer mode. It features some gameplay features in the style of “Turok” and “Goldeneye” on the N64, as well as its own features.

Changes:

– Added: Single player map ‘Underground Base’ (e1m5) has been remade, and ‘Experiment Rex’ (e1m6) map has been expanded upon.
– Added: New grenade models for grenade launcher and soldier enemies.
– Added: Bloodsplat effect when attacking players/enemies with the Tekbow.
– Added: Cvar ‘scr_loadscreen’ to show or hide the loading screen image.
– Added: New ‘Autocenter Button Look’ option in controls sub menu, toggle if the view auto centers when moving or not.
– Added: Client side auto aim, if turned on will use the Server side auto aim value (located in the create game menu).
– Added: Impact sounds and weapon change sounds for some weapons.
– Change: Removed the need to write or read .ms2 mesh lists, significantly improving initial loading time.
– Change: Dynamic Lighting on by default due to optimising models. Only slight performance drop now.
– Change: New zoom code, with different levels of zoom for different weapons.
– Change: Improved Soldiers AI, including throwing grenades only if the player is at a distance from them.
– Change: Client side auto-Aim is turned off when Zooming in, and turned back on when zoomed out, allowing for headshots.
– Change: Rocket Launcher Secondary mode now switches to a third person missile camera view, pressing jump detonates the missile.
– Change: The Tekbow is no longer spammable, there is a refined animation time charging and reloading the next arrow.
– Change: Base Arena (kdm2) map has improved balanced weapon loadout & spawn points.
– Change: Increased the semi-automatic firing rate of the Desert Eagle.
– Change: Increased delay of Tek Arrows exploding if stuck in walls, floors etc to 2 seconds.
– Change: Increased fuse delay of Grenade Launcher grenades to 3 seconds.
– Change: Decreased the time it takes to switch weapons, and made it less dependent on frame rate speed time.
– Change: Grenades/Rockets/Remote Mines can blow up nearby grenades, rockets and mines.
– Change: Reduced Knife, Normal Arrows & Shotgun damage, Tek Arrows damage increased.
– Change: Soldiers pistol shots do less damage on difficulties below Insane.
– Change: Soldiers now use the same model as the player model, saving wasted memory.
– Change: Texture resolutions have been halfed for some weapons, the player, soldier and raptor models.
– Change: Extra skin texture for the tekbow, easier to tell the difference.
– Change: Rebalanced the health of Raptors and Soldiers to reflect the set difficulty level.
– Change: Raptors jump higher and further, and melee speed increased.
– Change: Overhead knife slash does not gib enemies and players anymore if they have low health, death animation played instead.
– Change: Increased Remote mines throw distance slightly.
– Change: Removed Quake style particle impact effect for bullets and arrows.
– Change: Normal arrows bounce off walls, floors and ceilings if their velocity is too low to stick into them.
– Change: Renamed ‘Analog Look’ in the controls menu to ‘Analog Mode’, with the 2 options renamed to ‘Look’ or ‘Move’.
– Change: Renamed ‘Customize controls’ to a more suitable name ‘Customize buttons’ in the options menu.
– Change: Reduced the number of scrollable help pages to 2 in the help menu until I make more pages.
– Change: Removed ‘Dithering’ in the Misc. options, not needed when the engine runs in 32bit Color mode.
– Change: Moved ‘Brighter Models’ from the ‘Misc. options’ to the ‘Video options’.
– Fixed: Pretty much all of the Remote Mine bugs squashed.
– Fixed: Tekbow crash finally fixed, there was still something in the code glitching it up.
– Fixed: Bot bugs fixed and AI is significantly improved, will now switch weapons, switch secondary modes and strafe/fire depending on skill setting.
– Fixed: Zooming in and out no longer resets the sensitivty to the default value.
– Fixed: Soldiers don’t accidently kill each other now if they are in the way of each other.
– Fixed: Removed bullet case ejection in multiplayer, was easily causing overflow errors when too much action was going on.
– Fixed: While switching weapons or seconadry modes while dying, the view model weapon dosn’t display after spawning in multiplayer/co-op.
– Fixed: Death animations would sometimes use incorrect frames.
– Fixed: Remote Mines and Arrows no longer stick to sides of doors/glass/platforms and float in mid air when the doors open/close.
– Fixed: Co-Op Player Camera change actually works now in the multiplayer menu.
– Fixed: Remote mines icon now show mine icon instead of the old energy cells ammo icon.
– Fixed: Corrected code for loading vanilla quake mods. You must now have the full version of quake to use quake mods other then Kurok!

http://forums.qj.net/showthread.php?t=141033

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