News

FailSafe WIP (29-11-2009) (A7800 Game)

The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.

The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).

In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….

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2600Tris (02-12-2009) (A2600 Game)

atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.

Release notes:

If you got 100 or more lines in the previous version, the scanline count jumped to 274 before the secret scene. This fixes that problem.

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Sand Traps v2.2 (Wii Game)

Sand Traps is an original multiplayer puzzle/platform game for Wii homebrew.

The objective of the game is to tilt the board using your Wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand ‘falls out’ of the board it is lost. If the sand touches the red stone it is also lost.

In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.

Changes:

Background music by Peter de Man added

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SNES9x GX v4.1.4 (SNES emu for Wii)

SNES9x GX is a Super Nintendo emulator for Wii and GameCube based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Changes:

[4.1.4 – December 2, 2009]

* Fixed SMB (for real this time!)
* Fixed snapshot loading regression

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

Source: http://www.wiibrew.org/wiki/Snes9x_GX

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DiiLC v0.1 (Beta) (Wii Application misc)

DiiLC is a simple application to download and insert the DLC (downloadable content) or HDLC (hacked downloadable content) into Animal Crossing City Folk savegame file (use Waninkoko’s savegame extractor for extracting savegame file). This application searches the DLC and HDLC files from the distributing servers. It could download and insert three DLCs (for US, EU, and JP regions) and one HDLC that are available at the time when the application is running.

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Red Temple v1.3 (NDS Game)

Red Temple, previously known as Krexblibos, has been updated. Collect cherries to progress on levels, melons give more points.

Release notes:

I decided to put a demo up if anyone wants to try it, its still buggy in areas and not much content, but I got some of the basics down. Ty for the help in the beginner forum.

last edit: 30/11/2009 – version 1.3

latest:
GAME: http://www.filefront.com/15044263/RedTemple-1.3.nds/
SOURCE: http://www.filefront.com/15044271/RedTemple-1.3-source.rar/

Older versions:
1.2 http://www.filefront.com/14840263/RedTemple.nds
1.1 http://www.filefront.com/14637171/Krexblibos.nds
1.0 http://www.filefront.com/14558407/Krexblibos.nds

Ive only tested it on M3 Simply hardware and emulators iDeaS & the free version of No$gba.

Idea of the game is to collect cherries, to progress on levels, melons give more points. and as I make more levels the idea will be to solve puzzles, to get to them.

Start: pause
Select: loose a life and restart the level (if you make a mistake)
d-pad: to move
a: to interact
b: special (not implemented yet)
x,y: just for debugging atm
L, R shoulder buttons skip levels

All the graphics suck I know but I made them myself. And I know there is no sound, i havnt even tried that yet.

Sorry if this is wrong place to post this, just wanted to show you what ive done since you kept helping me!

Thanks to http://www.nintendomax.com/index.php?topic_id=10938 for the news.

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MailHandler v0.70 (PPC Application)

camro updated his application MailHandler, based upon ImapPusher.

Features:

+ mail handling for getting emails via standard mail programm (poutlook) in defined time scheduling
+ multiple mail profiles
+ checking email via “Imap Idle” and via “Polling”
+ imap(143) and imaps(993) ssl
+ Polling in free defined time interval
+ Multiple Time Scheduling for mailhandling with options for:
+> switching on/off diff. connection things (RADIO, GPRS WLAN, BLUETOOTH)
+> email checking (using imapidle or polling)
+> multiple time plans for every mail profile with using diff checking interval (polling or imapidle)
+> multiple time plans for “external commands” executing incl. recycling

Changes:

0.70
-> hard work for a small new option and some new fixes on comm manager
-> added a new option for using a connection as strict
(this does means, when you have choose to use: “GPRS Telekom” it will always only use this connection. Also if active sync is connected – it use then strict this connection. please update your settings
-> userspecific connection doesn’t work before – now it should also work.
-> small changes in tracer, to get more detail msgs

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