Mr. Spiv just let me know about his oldskool intro which shows off some advanced LCD raster tricks. Heres some info about it: – 100Hz screen mode- everything runs at 50fps- 255 simultaneous colors for graphics (8 bits mode)- 320 simultaneous colors for the background- 2 independent playfields with transparency and shrinking&stretching&scrolling capabilities- 3 DMAs feed data to LCD registers- … Read more
Latest News
I totally forgot to post news about a brandnew NES game. It’s of small size and was entered into the 4k category of the Minigame Coding Competition. The information so far: Author: Michael MartinPlatform: NESWelcome to Galaxy Patrol! You must fly through the starfield, avoiding stars and collecting fuel so as to continue your journey. Your score is based on … Read more
News taken fromhttp://www.ps2newz.net/: Today we are pleased to announce a brand new project currently entitled Ps2Boy Advance, the very first GBA emulator for the ps2 currently being ported by Warren. Currently frontend is being developed along and overall framework is being made.This is a port of visualboy advance with the preliminary goal to support for GBA games but and later … Read more
Lazy Reader is a new program by Woogal (author of Bob The Amazing Lemon) which allows you to read text files on the GP32. It’s called Lazy Reader because the author is lazy to press a button each time to display the next page so this program has a variable scrolling speed which automatically scrolls down the text file at … Read more
FluBBa updated his PCE emulator for the Gameboy Advance. This version fixes the SRAM bug only. No other changes are mentioned in the readme.txthttp://hem.passagen.se/flubba/gba.html
A new version of the multi-game game GPGames for GP32 has been released. If you are not familiar with GPGames it features Solitaire, Shanghai, Tetrisand Ball. Translated changes for this release are: Solitaire– Added to sound when desocultar letters or to happen of the deck.Shanghai– New levelAll Games– Scores are recorded on the SMC. Press SELECT on the game menu … Read more
That’s right, Rlyeh has actually released fSMS 😀 with tons of features, namely optimisations over the old private betas, and: – PNG grabbing support – Scaling modes 1:1 and 1.25:1.25 for SMS / 1:1, 1.5:1.5, 2:1, 2:1.5 and 2:1666 for GG – Added lot of options: autofire, double buffering, vsync, frameskip, gamma correction, etc… – Untested multiplayer support (RF) – … Read more
Just got a new beta from rlyeh. Here is what he has to say: What’s new———-Some optimizations donePNG grabbing supportScaling modes 1:1 and 1.25:1.25 for SMS / 1:1,1.5:1.5, 2:1, 2:1.5 and 2:1666 for GGAdded lot of options: autofire, double buffering,vsync, frameskip, gamma correction, etc…Untested multiplayer support (RF)Fixed bugs everywhere as usual…What’s missing for a release—————————-Just some hoursWhat’s missing for a … Read more
Thor released the sources of two of his games for the Neo Geo Pocket Color. If you are interested in NGPC coding you might check those sources.http://www.geocities.com/rtb7/
Seems we can count with a new version of”Little John”very soon. This lines are taken from the homepage: WIP Release soon…. Eventually mmc5 bug for KOEI gamecorrected ! It was a really nasty bug… http://gp32.sector808.org/btal.php