pedroduarte0 updated his Playstation 2 port of Doom. Original files are required.

Release notes:

This time, good news for people who want to run PS2Doom from memory cards:

Now the .WAD file is loaded from the same directory ps2doom.elf resides, so this avoid the mess of having files at the root of USB storage devices. As a consequence, the files can be entirely placed at memory cards. USB storage devices are still supported, of course.

Currently, HDD is not yet supported. To detect the device name and full path of ps2doom.elf I just parse the main’s argv[0] string. It seems that when launching from HDD using uLaunchELF, the device name appears as “host:”… So I’m not sure on how to detect when ps2doom is executed from HDD. Any help?

I believe HDD support will be added along with a config file where would be listed all the .WAD paths to feed a WAD selector.

Another feature added :
– The Quit option menu now boots back to the OSD PS2 Browser

Next stop: Strafe support.

Thanks to http://www.tehskeen.com for the news.

http://ps2homebrewing.wordpress.com/2009/05/01/ps2doom-v1030/