Category: Gameboy Advance

Jomo v1.02 (GBA Game)

Jomo is a puzzle game for one player. The object of the game is to push the blocks such that all the X’s on the floor are covered by the glowing orbs. An orb under a crate will move only one space when pushed, whereas an orb which is not under a crate will continue to roll when pushed, until it collides with something. The game includes some nice graphics and music, 100 levels, and even a plot!

Release note for this version:

Seems there was also a bug on level 92 in Jomo, this bug meant there was no coliision so you could walk through walls (many thanks to anli for pointing this out). I’m 99% sure this is the last problem in the game, so should be the last patch, though I’m disappointed with myself for having to release any 🙁

http://www.saikou.co.uk/

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Frood (GBA Techdemo)

News taken from GBAdev.org:

Frood is a scroller demo from Chris Berry:
Thought I’d send along this demo I threw together. It’s pretty ugly, and a bit “old skool” (I converted it from an Atari ST demo I wrote about 11 years ago 🙂
This demo used up most of the CPU time of the Atari ST, but on the GBA’s hardware it uses up hardly any at all.

http://www.gbadev.org/

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LOFT Demo (GBA misc)

News taken from GBAdev.org:

Frederic has released a demo of his LOFT system:This is a little prey-predator system. The originality is that it is programmed in a language called LOFT which allows for concurrent programming (with a variant of threads, called FairThreads). The objective of LOFT is to ease the programming of behavioral aspects in embedded systems such as the gba.

A Web page describes the context:
http://www.inria.fr/mimosa/rp/LOFT

The LOFT compiler can be obtained from there (GNU license).

http://www.gbadev.org/

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Touch! (GBA game)

News taken from GBAdev.org:

Dave Mejia has released his first game for the GBA called Touch!

Touch! can be thought of as breakout with a few twists… The goal of the game is to move all the blocks to the bottom of the screen. Your paddle can move up, down, left or right? and you can control the speed of the ball.To clear the level you must move all the blocks within the three-minute time limit. Each time the ball hits the red line you will be penalized by a certain deduction of time.

The game includes:
+ A High Score system (not saved to SRAM though)
+ Instructions are built into the image
+ Proper credit to the people who made the game possible.

http://www.gbadev.org/

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Elite: The New Kind v1.1 (GBA game)

News taken from GBAemu.com:

A port of Elite: The New Kind has been made for the GBA! It features everything found in the PC (a remake itself) and also has a nifty menu system which replaces the keyboard you would have used on the PC. A very nice port and well worth checking out. And before you say the news is old (it says January 2002 on the homepage) the binaries say 26/01/2003 so I will go with that 🙂

http://www.quirky.remakes.org/

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2 Bits Ball Wall (GBA game)

News taken from GBAemu.com:

You may kinda recognise 2BitsBallWall as its predecessor 1BitsBallWall was entered originally in last years 4K GBA compo by JustBurn. This version released today was made in July 2002 but he forgot to release it 🙂 It now features 60 levels, password support and 4 colors per tile instead of 2 colors 🙂

You can get the download from GBAemu.

http://www.gbaemu.com/

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