Category: Gameboy Advance

AYBABTU (GBA Techdemo)

Lynx sent me a simple tech demo for GBA which displays a “Zero Wings” logo. You can press left/right and it will move into that direction. If you press the same direction again it will get faster etc…

The demo has been uploaded to the PDRoms archive. Download it from the GBA/Demo section.

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FPocketNES v8U9 (NES emu for GBA)

Flubba released another unofficial version of PocketNES yesterday. The changes in this version:

v8U9 (FluBBa)
Fixed sprites to background priority.
Fixed sprites animation with CHR switching (SMB3).
Also fixed PAL timing IRQ for mapper 69 (Mr. Gimmick).
Added mapper 93 (Fantazy Zone (J))
Added mapper 105 (Nintendo World Championship (U)) remember to disable CPU hack (for”Rad Racer”).
Added mapper 180 (Crazy Climber (J), no controller yet though).

http://hem.passagen.se/flubba/pocketnes.html

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GBonGBA v0.4 (GB emu for GBA)

A new version of “GB on GBA” appeared yesterday. GBonGBA is a Gameboy Emulator for Gameboy Advance.

Changes:

12/01/2003 :GB on GBA is not so dead!! – Speed up a bit (say 15% faster now)

GBonGBA 0.4.
– Fixed Sound Channel 4, it now plays waveram banks.
– Added a cpu trace mode in option menu. So options are: To enter menu : LS + RS to switch Trace on/off : ATo switch sound on/off : BTo exit menu : RS

http://mapage.noos.fr/gbongba/

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Thrust (GBA Game)

Grumpy Cat is now responsible for the second “Thrust” clone on the GBA 😉 The download could be get from GBAdev.org.

Here are a few lines from the readme:

Grumpy Cat’s “Thrust” is based on the Atari ST version of “Thrust” by Alan Butcher – which is the version I played the most in the 80s. It includes the following:

+ Complete game: intro, info screens, demos, high score table (and the game itself). All 80s style.
+ All 10 missions from the Atari ST version.
+ High scores saved to battery backed RAM.
+ Antialiased sprites and tether.
+ Reverse gravity.
+ Invisible landscape.
+ All-new sound effects.
+ Original Atari ST “Thrust” theme by Rob Hubbard.

My Gameboy Advance has an Afterburner backlight and the color palette has been tuned for high contrast and good AA performance on that screen – that’s why the bullet sprites are white instead of red… red bullets were almost invisible on my screen.

Jeremy C. Smith wrote the original “Thrust” for the BBC Microcomputer. I used the status display and font from his version as I think they look better than the Atari ST version.

http://www.gbadev.org/

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GBA Hardware News XG-Flash 2 (GBA misc)

Some of you maybe recognized that there is a new Flash-Linker & Rom for our all beloved GBA. It seems that the flashing speed is rather fast and the whole thing is easy to use (regarding the description and product details). If you want to play all the avaliable homebrewn roms on your real GBA, this might be a way for you.

Details about the product on it’s official page, oders can be placed trough GameGizmo.com

XG-Flash Homepage
GameGizmo.com – XG Flash Order / Product Link

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