Category: Nintendo Entertainment System (Famicom)

Video: NES Programming #39 – OMG ATTR

Michael Chiaramonte shows us more NES Programming.

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So, more attribute programming… I know. But, we made some really good progress! We have a better handle on loading the attributes and where we have performance issues that are impacting our NMI code and giving us a problem. To be continued on Thursday!

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Video: NES Programming #38 – More Attributes, And Then Some

Michael Chiaramonte shows us more NES Programming.

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In this stream, I got the attribute loading working…er, mostly. It’s loading somewhat but there’s obviously something that’s not quite working out. After a decent amount of debugging and testing, I’m still not sure exactly what’s wrong but good progress was made and we needed to wrap it up. Monday we’ll finish up the attribute loading completely, I believe, and move on to the next topic: map collision.

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Video: NES Programming #37 – Attributes! Attributes everywhere!

Michael Chiaramonte shows us more NES Programming.

Quote:

In this episode we re-visit the level loading code and handle the simplest case of up to 4 palettes and loading the initial attributes for the first fully-loaded screen. In Thursday’s stream, I’ll tackle loading the attributes in real-time as we update the nametable rows. Thanks for watching! See you Thursday.

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Vegetablets Go (Commercial) (Restock 2) (NES Game)

Did you miss the deadline to acquire a copy of Vegetablets Go for NES/Famicom by Japanese delevoper Tulip House. Yet another chance approaches!

Quote from Twitter:

My games will be available at 23:00 JST on Jun 24, 2018.
Vegetablets Go (NES version) 8 copies http://tulip-house.ddo.jp/digital/vegetablets_go/index_en.html
Vegetablets Go (FC version) 4 copies http://tulip-house.ddo.jp/digital/vegetablets_go/
ILEVAN (FC version) 4 copies http://tulip-house.ddo.jp/digital/ilevan/

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Halcyon v2018.06.20 (WIP) (NES Game)

Halcyon for NES is heavily inspired by Blaster Master and Metroid. Code by Nathan Tolbert and graphics by @FrankenGraphics. The goal is to have the game ready sometime in 2020.

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Finally getting around to adding the ability to get in/out of the tank. Time to work on some flicker management next — the tank plus character uses 6 of 8 sprites at their maximum width.

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