Rollie is a brand new side-scrolling platformer NES game by Optovania and has 16 huge stages of gameplay. Power-ups and secrets can be found scattered throughout the levels and checkpoints exist along the way. Each stage ends in a boss battle.
Rollie and Lorrie are on a mission to save their forest, Paradise Gorge. Their goal is to defeat the brats and bullies who have seized power in the midst of an unstable ecosystem precipitated by a sudden overpopulation of snakes. They aim to lead as examples, to show how sharing and sacrifice are rewarding, and that rampant self-serving brutality perpetuates destruction.
new extra life gaining system (100 tokens=1 extra life.)
The boss music is only temporary. I’m planning on having a 8 bit baseball organ version of “Take me Out to the Ballgame” for the boss fight and “Charge!” for the boss intro screen.
Includes: Working Coin SFX, Fixed music errors, updated player bounding box, larger spikes so you know if you made the jump over it or not and level adjustments.
Right now I’m noticing the game over screen has a tan block in the HUD and my player just sitting there on the top. I tried the fixed disappear block with solids underneath, and the screen using gravity, but my player falls through the screen out of bounds, and it doesn’t fix the hud. I tried holding the R key on it, but that did nothing.
My next step is the boss fights, followed by an instruction/title/end screen
and If I can figure it out, a high score/last score system. I know Ellen Larsson did that with her game so its very doable. I messaged her on twitter and she did say, its a lot of code. I’ll basically make this the last thing I do, if she can help.
Some progress of Relic Hunter so far. I’d like to flesh out some of the stages some more, and it still needs some polish, but it’s a W.I.P.
Objective is pretty simple: collect all the gems and defeat at least one monster. There are energy powerups available to take them all down if you want the points, but you better not miss or you may not be able to reach further platforms!
And yes, those frogs really did kick my ass. I was going to make an excuse about me dying on purpose to show you the checkpoints work, but you deserve better than that. They owned me hard.
Jason of Gemintronic got a copy of NESmaker on his hands and already started created a game. There is very little known yet, but already a public screenshot, which we grabbed from Jason’s Facebook page.
What Remains is an 8-bit game for the emblematic 1985 NES console, blending visual novel and adventure elements in a story translating real events from the 80s into an epic quest to save the world. As the story unravels, your life in Sunny Peaks transforms dramatically, and you start uncovering a dark secret threatening everyone. But no despair, your best friend is by your side… as well as a very helpful cat.
The game is developed for the original NES hardware. In line with the project’s concept, the game is developed on reused and repurposed cartridges. The ROM is available for free (donations welcome though!) and can be played in your favourite NES emulator.
Soko Banana is a brand new puzzle game for the Nintendo Entertainment System. This bright and colorful puzzler brings hours of fun and challenge, making your way through dozens of hand-crafted levels.
Built on the classic idea of Sokoban, Soko Banana introduces a bunch of new game elements to add to the challenge. You visit banana warehouses on different islands, and the main goal is to get all the banana crates to the exit, using the environment to your advantage while avoiding traps and enemies.
There are also 3 stray bananas scattered around each level…
Another Kickstarter for the Nintendo Entertainment System appeared just right now. THIS GAME IS 100% FINISHED and works on the real NES console! NEScape! by KHAN Games is a mystery escape room game for the original NES.
The Kickstarter campaign is just to raise funds for cartridge, box and manual production. So if you want to see another fancy NES title added to your precious collection, what you are waiting for?