Category: Nintendo Entertainment System (Famicom)
Brews & Homebrews, Episode 1: Super Russian Roulette (NES misc)

Brews & Homebrews takes a loot at homebrew NES/Famicom games, which are mostly available physically.

Brews & Homebrews, Ep. 1 – Super Russian Roulette

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Quote:

In this episode, we pair a golden sour blended with nectarines and blackberry and a game about the high stakes world of cowboy-taunting, light-gun weilding Russian roulette.

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Video: NES Programming #42 – Stronger, Better, Faster

Michael Chiaramonte goes on with his NES Programming tutorials.

NES Programming #42 – Stronger, Better, Faster

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Quote:

So, instead of working on collision today like I intended I ended up working on optimization of the code using Mesen’s awesome debugger and event viewer. I wasn’t feeling comfortable with the performance we were seeing in NMI and worked to get a better understanding of what was going on so that we can get our collision running in a later stream.

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Video: NES Programming #41 – MMC3 Banks Fixed And World Collision Attempt #1

Michael Chiaramonte shows us more NES Programming.

NES Programming #41 – MMC3 banks fixed and world collision attempt #1

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Quote:

In this episode, I got the MMC3 banks swapped properly to show our game sprites, but it’s still not 100% clear why. I’ll play around with this and then explain it once I have a better understanding (hopefully Monday). After that, I talked about how I wanted to make world collision work and started to implement it, but it was very inefficient and we’ll have to revisit on Monday after I’ve had some time to think about it. Thanks for watching and have a great weekend!

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Video: NES Programming #40 – Attributes Work! Yay!

Michael Chiaramonte shows us more NES Programming.

NES Programming #40 – Attributes work! Yay!

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Quote:

Okay, attributes are working finally! After I got that taken care of, I spent some time looking at MMC3 problems we’re having as revealed by Mesen. MESEN IS AMAZING. We will be using that as our emulator moving forward because: holy crap, it’s so good.

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Video: NES Programming #39 – OMG ATTR

Michael Chiaramonte shows us more NES Programming.

NES Programming #39 – OMG ATTR

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Quote:

So, more attribute programming… I know. But, we made some really good progress! We have a better handle on loading the attributes and where we have performance issues that are impacting our NMI code and giving us a problem. To be continued on Thursday!

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Video: NES Programming #38 – More Attributes, And Then Some

Michael Chiaramonte shows us more NES Programming.

NES Programming #38 – More attributes, and then some

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Quote:

In this stream, I got the attribute loading working…er, mostly. It’s loading somewhat but there’s obviously something that’s not quite working out. After a decent amount of debugging and testing, I’m still not sure exactly what’s wrong but good progress was made and we needed to wrap it up. Monday we’ll finish up the attribute loading completely, I believe, and move on to the next topic: map collision.

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Video: NES Programming #37 – Attributes! Attributes everywhere!

Michael Chiaramonte shows us more NES Programming.

NES Programming #37 – Attributes! Attributes everywhere!

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Quote:

In this episode we re-visit the level loading code and handle the simplest case of up to 4 palettes and loading the initial attributes for the first fully-loaded screen. In Thursday’s stream, I’ll tackle loading the attributes in real-time as we update the nametable rows. Thanks for watching! See you Thursday.

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Vegetablets Go (Commercial) (Restock 2) (NES Game)

Did you miss the deadline to acquire a copy of Vegetablets Go for NES/Famicom by Japanese delevoper Tulip House. Yet another chance approaches!

Quote from Twitter:

My games will be available at 23:00 JST on Jun 24, 2018.
Vegetablets Go (NES version) 8 copies http://tulip-house.ddo.jp/digital/vegetablets_go/index_en.html
Vegetablets Go (FC version) 4 copies http://tulip-house.ddo.jp/digital/vegetablets_go/
ILEVAN (FC version) 4 copies http://tulip-house.ddo.jp/digital/ilevan/

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Halcyon v2018.06.20 (WIP) (NES Game)

Halcyon for NES is heavily inspired by Blaster Master and Metroid. Code by Nathan Tolbert and graphics by @FrankenGraphics. The goal is to have the game ready sometime in 2020.

Quote:

Finally getting around to adding the ability to get in/out of the tank. Time to work on some flicker management next — the tank plus character uses 6 of 8 sprites at their maximum width.

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Tailgate Party (Back In Stock) (Commercial) (NES Game)

Orab Games has Tailgate Party back in stock! $50 for Complete In Box. $40 for Cart+Manual. All packages are charged small flat rate shipping. Taxes applied to all orders from Nebraska!

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