Category: Nintendo Entertainment System (Famicom)
Video: NES Programming #36 – Getting Basic Palette Loading Working

Michael Chiaramonte shows us more NES Programming.

NES Programming #36 – Getting basic palette loading working

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Quote:

In this episode we re-visit the level loading code and handle the simplest case of up to 4 palettes and loading the initial attributes for the first fully-loaded screen. In Thursday’s stream, I’ll tackle loading the attributes in real-time as we update the nametable rows. Thanks for watching! See you Thursday.

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Video: NES Programming #35 – Cleaning Up Player Movement And Status Bar Rendering

Michael Chiaramonte shows us more NES Programming.

NES Programming #35 – Cleaning up player movement and status bar rendering

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Quote:

After changing the scroll code to make the status bar work on my real NES, I realized that it was scrolling the Y value and I didn’t want it to do that because the background should be in a fixed Y location. So, we modified the scrolling to make it split the screen properly so that we could wrap the stream with writing some text to the status bar. Also, we worked on the movement of the ship so that it was confined to the area between outside the status bar and is no longer allowed to wrap around the edges. Thanks for those who watched it live and see you Monday! Have a great weekend.

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NES Hardware-Project InterNES (NES misc)

Here’s a sneak peek of Gutlock‘s new project: InterNES! A wifi module for the NES to allow future homebrew games to be played online!

Jouer en réseau sur NES devient possible !

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Nebs & Debs v2018.06.01 (WIP) (NES Game)

Chris Cacciatore is still working on his NES platform game Nebs & Debs.

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Silly me, thinking I could optimize the scene encoding format without a hitch 🙂 #nesdev #gamedev.

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Video: NES Programming #34 – Fixing Odds And Ends

Michael Chiaramonte shows us more NES Programming.

NES Programming #34 – Fixing odds and ends

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Quote:

Today I fixed some odd bugs in the way mirroring worked on real hardware, the way that the status bar flickered on real hardware, and then took on the task of getting the map export to properly export metatiles in the correct order so that we had a consistent way of loading palettes into the PPU. I discussed how we will handle loading the palettes directly from generated on the next stream as well as how we will likely handle multiple levels. Hope to see you Thursday! Thanks for those who watched!

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Reverse emulating the NES to give it SUPER POWERS! (NES misc)

The video begins in a strange way and gets stranger, but then, ideally, you understand why.

Reverse emulating the NES to give it SUPER POWERS!

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Video: NES Programming #33 – Selecting Colors And Adjusting Palettes

Michael Chiaramonte shows us more NES Programming.

NES Programming #33 – Selecting colors and adjusting palettes

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Quote:

In this rather short stream, I updated our palette to match the color palette of FCEUX, and added the ability to select and update the colors in the metatile and sprite palettes. Sorry for being thick-witted tonight, but hopefully I’ll be back to my normal self Monday. As a reward for your patience, if you watch to the end you’ll see what I have in store for the game’s core mechanic. Have a good weekend. See you Monday

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Babel Blox (Demo) (NES Game)

Babel Blox is a new NES game by Sly Dog Studios. A demo is now ready to download – the game itself might be commercial once done. In the land of Shinar, the people are building a tower to elevate themselves to the level of God. Take on the role of God, and scramble the language of the people and scatter them on the earth! Use twitch-style skills to recognize different languages and stop blocks from being added to the construction of the tower. Choose from a variety of languages to use, and get the people separated!

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Nebs & Debs v2018.05.25 (WIP) (NES Game)

Chris Cacciatore is still working on his NES platform game Nebs & Debs.

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Here’s a glimpse at the first moving platforms level. Still one or two kinks to work out with moving platforms. #nesdev #gamedev

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Nebs & Debs v2018.05.19 (WIP) (NES Game)

Chris Cacciatore is still working on his NES platform game Nebs & Debs.

Quote:

Here’s a glimpse at Nebs ‘n Debs first swamp level. Lots of flying Z75’s and spikes for #screenshotsaturday. #nesdev #gamedev

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