So, more attribute programming… I know. But, we made some really good progress! We have a better handle on loading the attributes and where we have performance issues that are impacting our NMI code and giving us a problem. To be continued on Thursday!
In this stream, I got the attribute loading working…er, mostly. It’s loading somewhat but there’s obviously something that’s not quite working out. After a decent amount of debugging and testing, I’m still not sure exactly what’s wrong but good progress was made and we needed to wrap it up. Monday we’ll finish up the attribute loading completely, I believe, and move on to the next topic: map collision.
In this episode we re-visit the level loading code and handle the simplest case of up to 4 palettes and loading the initial attributes for the first fully-loaded screen. In Thursday’s stream, I’ll tackle loading the attributes in real-time as we update the nametable rows. Thanks for watching! See you Thursday.
Halcyon for NES is heavily inspired by Blaster Master and Metroid. Code by Nathan Tolbert and graphics by @FrankenGraphics. The goal is to have the game ready sometime in 2020.
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Finally getting around to adding the ability to get in/out of the tank. Time to work on some flicker management next — the tank plus character uses 6 of 8 sprites at their maximum width.
Orab Games has Tailgate Party back in stock! $50 for Complete In Box. $40 for Cart+Manual. All packages are charged small flat rate shipping. Taxes applied to all orders from Nebraska!
Nathan Tolbert is not really a stranger to everyone who is into homebrew. He currently works on a new NES game which is most likley to be called Halcyon. Halcyon is heavily inspired by Blaster Master and Metroid. Graphics are made by @FrankenGraphics. The goal is to have the game ready sometime in 2020.
Chris Cacciatore is still working on his NES platform game Nebs & Debs.
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Working on hard/new-game-plus mode: one-ups become 20-crystal power-ups and timer and enemies move faster. Right-side is hard, left is normal. #nesdev #gamedev