Michael Chiaramonte shows us more NES Programming.

NES Programming #37 - Attributes! Attributes everywhere!


In this episode we re-visit the level loading code and handle the simplest case of up to 4 palettes and loading the initial attributes for the first fully-loaded screen. In Thursday’s stream, I’ll tackle loading the attributes in real-time as we update the nametable rows. Thanks for watching! See you Thursday.