Category: Playstation Portable
Protect-Me (Final Release Revision v0.9) (PSP Application)

maxthebest has updated his “Protect-Me” application for PSP once again. This app protects your PSP with a password on bootup.

Changes:

-Added FRAISE icon0 and pic1!
-Added on screen keyboard to the installer
-Now the installer CREATES the PSP and SYSTEM directories if
they don’t exist (it used to crash if they did not exist).
-Now the prx displays a message when you log with correct password,
and displays another one if you entered a false password.
-Corrected some little bugs…
-Now you can go directly from A to Z
-At the beginning the password is “********” instead of ‘aaaaaaaa’.

http://forums.qj.net/showthread.php?t=132729

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Kosmodrones v1.02 (PSP Game)

Kosmodornes is a PSP homebrew game in the spirit of Amiga classics like Turboraketti and Gravity Force. If you like the game consider a donation to the authors!

This version adds compatibility for PSP Slim devices.

http://www.kosmodrones.com/

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cdogsPSP v0.1.3.80 (PSP Game Port)

This is a port of the classic cdogs (cyberdogs 2) to Sony PSP. It’s a gauntlet style shooter. You walk around shooting enemies and collecting items for missions.

At the moment it only runs at around 13 FPS. This is mainly because it’s scaling 320×240 to 640×480 and then SDL is scaling it to 480×272.

Changes:

cdogsPSP now requires 3.02 or higher custom firmware and is compatible with 3.80 M33. No other changes were made.

http://gtamp.com/PSP/index.php

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REminiscence PSP v0.1.9.3.80 (PSP misc)

REminiscence is a re-implementation of the engine used in the game “Flashback: The Quest for Identity” made by Delphine Software and released in 1992. REminiscence was created by Gregory Montoir.

Changes:

compatible with 3.80 M33 firmware (should work on slim PSP)
added analog nub support
fixed a bug that made cutscenes always display in English even if French was selected
removed power and credit cheat since it caused crashes and it was useless
L & R no longer quick/load save since they could be pushed accidentally

http://gtamp.com/PSP/index.php

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PSP Firmware v3.80 M33-4 (PSP misc)

Dark_Alex has updated his custom Firmware, to be used with a PSP. There was also an update for Popsloader allowing you to play regular PSX titles on your PSP.

http://dark-alex.org/

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ScummVM PSP v0.11.0 (PSP Port misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS/EPOC and many more…

0.11.0 (2008-01-15)
New Games:
– Added support for Elvira: Mistress of the Dark.
– Added support for Elvira 2: The Jaws of Cerberus.
– Added support for I Have no Mouth, and I Must Scream (demo and full game).
– Added support for preAGI game Mickey’s Space Adventure.
– Added support for preAGI game Troll’s Tale.
– Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
– Added support for Amiga version of Waxworks.
– Added support for Lure of the Temptress.

New Ports:
– Added iPhone port.
– Added Maemo port for Nokia Internet tablets.

General:
– Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
– Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
– Added optional ‘confirm exit’ dialog to the SDL backend.
– Added support for TiMidity++ MIDI server.
– Added DMedia MIDI driver for IRIX.
– Improved detection of new game variants and localized versions.
– Completely reworked internal access to files. (GSoC Task)
– Added option to delete games from the list with Del key.
– Added support for “~/” prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).

AGI:
– Added support for AGI256 and AGI256-2 hacks (GSoC Task)
– Added support for Amiga menus and palettes (GSoC Task)
– Better support for early Sierra AGI titles

AGOS:
– Fixed crashes related to OmniTV playback in The Feeble Files.
– Improved work on 64-bit systems.

Broken Sword 1:
– Added support for FLAC encoded music.

Kyrandia:
– Added support for Macintosh version.

Parallaction:
– Added support for Amiga version of Nippon Safes, Inc.
– Many bugfixes

Queen:
– Added support for Adlib music.
– Added missing music patterns playback in Amiga version.

SCUMM:
– Added subtitle skipping (via ‘.’ key) in older games which didn’t have this feature so far (e.g. Zak, MM, Indy3, Loom).
– Added support for Chinese COMI.
– Better support for eastern versions of games.
– Various fixes for COMI and other games.
– Added support for original save menus (browse only). Use Alt-F5 to activate.
– Added support for Spanish version of NES Maniac Mansion.
– Better support for German version of C64 Maniac Mansion.
– Fixed bug with cursors in Windows versions of Humongous Entertainment games.

SAGA:
– Added support for compressed sound effects, voices and music.

Touche:
– Added workarounds for some glitches/issues present in the original game.

WinCE Port:
– Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
– Plugins now supported for WinCE (but not used in this release).
– Redesigned ‘Free Look’ action, mainly for the lure engine’s requirements.
– Smaller optimization setting to counteract the growth of the executable.
– Various bug fixes.

GP2X Port:
– Support F200 Touchscreen
– Various fixes to input code

http://www.scummvm.org/

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PSP UAE4ALL r1 (Amiga emu for PSP)

TTYman updated his port/version of PSP UAE4ALL today.

Release notes:

Install directions:
– Copy in /PSP/GAME (user mode build) or /PSP/GAME150 (firmware 1.5 compatibility for 3.xx OE release);
There are two different builds in archive:
1) 1.50 Kernel mode (psp_uae4all_r1);
2) 2.00 User mode (psp_uae4all_r1-usermode);
Use psp_uae4all_r1 as installation base, then replace EBOOT.PBP if you have slim psp or would use user mode build;
– Copy kickstart file named kick.rom of version 1.3 in same folder;
– Copy desidered disks images as .adf or .adf.gz (.adz) compressed format into disks folder, for convenience;
Specific Features:
– Based on latest Chui’s Dreamcast UAE4ALL and notaz’s uae4all gp2x v0.7.2a optimized blitter routines;
– Maximum speedup hacks using single precision math hardware support;
– full screen hardware scaled support;
– Fixed Overclock to 333 MHz while emulating, 222 MHz in menu;
– Only 546KB kernel build version (1.7MB user mode build).
Same features as Dreamcast version:
– Frameskip between 0-1 without sound and 1-2 with sound.
– Fast FAME Motorola 68000 C core by Fox68k.
– Autoframeskip for real speed.
– Mouse support.
– Joystick support.
– Fast sound with 8 buffers synchronized.
– Filemanager with subdirectories access.
– Complete menu with load, throttle, frameskip, reset… options
– Save disks changes into Virtual memory files (testing).
– Superthrottle mode for speed up intros and loading time.
– ADZ support (ADF floppy image gzip compressed)
– 2 floopy drives emulated.
How work special features:
– SuperThrottle
Hold right trigger first and left trigger second for automatic sound off and frameskip to 10 for speed up. This try to avoid large time for intros and loading time.
– ADZ support
You can compress your ADF floppy images with GZIP compression utility in order to save CD space. GZIP is free and multiplatform: Windows, GNU/Linux, MacOS … better use short filenames to read correctly disks numbers.
– Save disks changes to VM
UAE4ALL can save to VM disk sectors changed using ZIP compression. For games as Dune2, now you can save your campaigns and continue at future. A new menu option called “Save Disks” has added for enable or disable this feature.
– 2 floppy drives emulted
You can choose on filemanager a new disk for DF0 with Cross(X) button and a new disk for DF1 with Square([]) button. Also, you can eject DF1 with ‘Eject DF1? option or pressing Triangle button while in menu.
– Throttle
Amiga is a hard machine to emulate. So, a lot of games support drawing shortcuts and cpu timeslice ampler. These methods speed up emulation and improve playbility under PSP.
– Autoframeskip
Unfortunately, UAE4ALL needs frameskipping for real time emulation. Active auto-frameskip menu option for real speed.
If you want sound, it’s a very important thing, the sound needs to be synchronous
– Mouse
Some on loading game demo requires specific mouse buttons combo, so try both buttons and movements while in such menu’s or demo.
Specific Controls:
– Button SELECT: Main Menu.
– Button START: not used.
– Button HOME: not used (exit, as normal, in user mode build).
– Buttons L+R: Deactivate SuperThrottle mode.
– Buttons L+R while keep pressing: Activate SuperThrottle mode (10x emulation velocity).
– Button Cross(X): used to confirm menu options, to select 1st disk, DF0, in load menu and as 1st mouse button.
– Button Circle(O): used as 2nd mouse button, as secondary joystick button and as go back in menus.
– Button Square([]): used to open load disks menu while in main menu, used to select 2nd disk, DF1, in load disks menu.
– Button Triangle(/): used to eject DF1 and as primary joystick button.
– Button L: in Main menu Run emulation, in load menu go top of list.
– Button R: in Main menu Reset and Run emulation, in load menu go to bottom of list.
– Directional Buttons: emulate mouse movements.
– Analog stick: emulate joystick movements.
Known Problems:
– Keyboard emulation unimplemented.

TTYman
http://ttyman.free.fr

http://ttyman.free.fr/?p=16

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PReSS v0.2 (PSP Application)

PReSS stands for Portable RSS. And that’s just what it is: an RSS reader for the Playstation Portable. Let PReSS connect to any WiFi access point and you’re good to go. With it’s 6 hour battery lifetime, reading the news while travelling was never easier.

Changes:

— Image full screen – Handy for comics or another way of browsing topics
— Added Newly Added category under catalogue
— add links to browser bookmarks
— auto-update
— font size
— hide feed view
— feed update combo
— next unread combo
— faster saving/loading feeds
— fixed leftmost pixel column bug: the leftmost column is simply not blitted anymore, wich would display improperly sometimes
— added activity indicator for feed download: if it doesn’t move for 5 seconds; it never will
— parrallel feed downloading cuts waiting time
— Improved unreadable character replacement

http://www.press-psp.com/

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Charge Control v0.1.0 (PSP Application)

weltall has released a a plugin which will let you to disable / enable the ability of the PSP of charging your battery.

It’s usefull if you don’t want to charge an half charged battery but that you don’t want to completely drain or if you want to switch to and from the power line (for example in car) without making the PSP starting charging the PSP again even if completely charged pratically.

http://forums.qj.net/showthread.php?t=132632

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PSP-RPG (PSP Game)

Steve Dragoon has released his RGP game PSP-RGP.

Official release notes:

It’s been close to 3 years or something. My time in working on this game is still more to come, but it’s been very slow and I’m now the only working person on it. I will soon make everybody able to edit and create, but right now it’s time for me to release this open beta. As I’ve gotten older, it just seems my time for the project decreases and I try to keep the fans going as much as I can. I held this for too long and maybe it’s time for me to open this up and show all what this is really about.

If things goes well with the open beta, maybe I can find more talented people to help me out on the project. I do have to thank a lot of people for the time and help they have put into this project, and I haven’t finished the OPTIONS and CREDITS in the RPG. Though this is a big achievement for me to release PSP-RPG to the public I hope all goes well. I’m sorry for the long wait all of you had to suffer. lol.

I do keep my word, even though this was held for a long time. I never wanted to gain hype, or anything. It just came and I wanted to learn more on PHP + JavaScript and databasing and I’ve learned a lot from PSP-RPG and this is work I’ve done on my free time and also the earlier version of the RPG back in 2004 I was a part of. To everybody who stayed by my side during my hard work. I thank you, and to the haters, I thank you too, becuase there is not a world without them.

I just want to let you know I will still work on PSP-RPG and it will always be running. With the RPG and our Flash Games that are still being created, It was the PSP fans that really kept me going. From running on a free (and crappy) webhosting site, to paying for and building my own creation. It took my money, my sweat and my time. Even though I can’t be here all the time, I thank all of you. What else can I say?

Oh well, PSP-RPG is now available to to the public. My maverick force members get the taste. Yall go ahead and spread the word

http://www.maverickforce.com/PSP-FASTLANE/

Picture source: Mitsudigi

http://maverickforce.com/forums/index.php?topic=1837.0

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