Latest News

Software-Review-Section is up!

Starting with today I’ll release a couple of reviews of homebrewn software. Reviewed today:* Airhockey by Benjamin Stark* Anarkoid by Oscar BraindeadSorry for the lack of updates, but I catched a summerflu and don’t have that much power atm… News service will return to normal when I feel better.//s-reviews.php

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GPColEm v0.3

Consolius sent me a new version of his Colecovision emulator for the GP32. Changes are: – Now working at 66MHz! (at 99MHz, it seems it was causing trouble with some GP32!!)- removed reset with START key This release is mainly for people that was having problems with random crashing/rebooting so if it was working fine for you stick with the … Read more

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fsms32 WIP (SMS/GG emulator for GP32)

Rlyeh sent me a new WIP beta of his current emulator fsms32. Here is what Rlyeh says: new WIP betawhatsnew quickly: fixed bugs, improved speed, gg support, gg stretching, frameskip 0 by default, gamma correction, updated rom database, imrpoved file selector, new menu system,etcsome known bugs:- mk3 model sounds buggy yet (fm music in japanese sms)- options that are disabled … Read more

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Polydraw (GBA demo)

Another news taken from GBAdev.org 😉 Here is another code sample, it shows an simple way to draw traingles in flipped mode 5. It also shows some other stuff (hardware sin/cos, interrupts…) but it isn’t very well commented… but I think you could get an idea how thinks are working when looking at the code. http://www.gbadev.org/

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Fish Demo (GBA demo)

Text taken from GBAdev.org: This is my 1st attempt using multiple backgrounds to produce that parallax SNES effect. Use the D-pad to move the fish around.I used DEvKitAdvance to compile the code. Feel free to use the code for whatever you want. My apologies for lack of comments, documentation and efficient code. Thanks to Dovoto for the GBA tutorials! They … Read more

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Doom v6 (GP32 game port)

Craig released the sixth version of his Doom port. The changes: Changes:More options, 15% faster.Notes:I made up a version with heavy optimisation which got doom2 running at the speed of doom1, unfortunately it also made it too unstable, i’ll work on that.Saves:They might work, they might not, use the level select. Saves are broken because of an issue with the … Read more

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